Support for InfamousSabre's Pickups 1.70.beta
38,806
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38,806
138
Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 24 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 24 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
- Los Santos Drug Wars DLC: WM 29 Pistol, Candy Cane, Coil Railgun, Acid Package
- San Andreas Mercenaries DLC: Tactical SMG
- The Chop ShopDLC: Battle Rifle, Hacking Device, Snowball Launcher
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
- Add 4 new DLC weapons
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
Pertama dimuat naik: 22 Febuari, 2021
Tarikh Kemaskini: 7 hours ago
Last Downloaded: 3 minit yang lalu
158 Komen
More mods by votrinhan88:
Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 24 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 24 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
- Los Santos Drug Wars DLC: WM 29 Pistol, Candy Cane, Coil Railgun, Acid Package
- San Andreas Mercenaries DLC: Tactical SMG
- The Chop ShopDLC: Battle Rifle, Hacking Device, Snowball Launcher
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
- Add 4 new DLC weapons
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
Pertama dimuat naik: 22 Febuari, 2021
Tarikh Kemaskini: 7 hours ago
Last Downloaded: 3 minit yang lalu
Also the installation have changed. Please carefully follow the readme in the archive instead of this Description page. Not doing so MAY BREAK YOUR GAME and there's NO UNINSTALL OIV PACKAGE.
InfamousSabre i want you to know i reinstalled the game, still couldnt fix corrupt script, you didnt provide an uninstaller, your mod is corrupt, and have caused me days of wasting time.
I hope your life goes bad, everything goes bad for you for the days you have costed me without providing an uninstaller, not updating the mod, and providing no info. I curse you for the pain you have caused me and this curse will last you for eternity unless you come here and fix this.
How would I go about fixing the bug where the DLC weapons have 0 ammo?
can I somehow chose which weapons should be enabled on visible loadout? ex.: i dont want MicroSMG to be shown, but pistols.
Is there anyway i could only use the visibility of weapons from the pickups mod? 5real done did everything else for me n im not try overwrite the files like that; just want the guns showin on me
Great mod, I've been using a custom 6-slots wheel and it works just fine. The only problem i have is a consistent bug that happens anytime I reload a save, causing all weapons to have no icon in the wheel, and attachments list gets bugged too. The only way I can fix this is by relaunching the game. Has anyone encountered the same bug or knows what may be the cause?
Reloading .asi in game with SHV seems to fix the issue, but it breaks other mods because SHVDN doesn't get reloaded correctly, so you still have to relaunch the game
Is there a way to get back to the standard damaged engine? I don't like the one the mod adds. I tried deleting the harm.ini and .asi folders and it still doesn't work. Can anybody help me?
How do I turn off the visible weapons on the players back?
@votrinhan88 how do I get my original damage engine.after applying this npcs takes 10 to 20 headshots to die what can I do ?
@f0xtr0t888 Me tooo, my character just auto pick up the weapon and it just switch and switch with the weapon i have automatically so i cant even use the weapons
@votrinhan88 How do i disable the weapon pick up thing like where if you wanted to pick up a weapon or swap it with the original that kind of feature, i just only JUST ONLY wanted the weapon slots, i will be very appreciated if you know.
My Mini SMG is bugged, any tips?
Ah, I just realised it's not supported, cool mod, still
Is it possible for me to get a tutorial on what you put in the weapons.metas? I want to install this mod but I have mods changing stuff in the weapons.meta
Mk2 weapons take 3 headshots to kill. How do I Fix it?
I would recommend users to install only the scripts, as there are some things that ruin this mod such as damage and disabling ragdolls when an npc takes damage. Just open the oiv with winrar and install only the scripts and .asi
The mod is updated to current GTA V 1.70 - But it is highly beta. I haven't tested it thoroughly. The good thing is that it is much easier to install/uninstall now.
I will fix potential bugs in the next few days. :)
Hey I think it's working! But let me know if there's any bug - I only tested on GTA V 1.69.
updateeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed