Engine Water Temperature System 1.0
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27
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This is a simulated water temperature system for a vehicle (only for cars/motorcycles)
When the character enters the vehicle and starts the engine, the script automatically works. The water temperature will gradually rise. At first, when the vehicle water temperature is low, the water temperature will rise quickly. When the water temperature reaches the normal value of 90-100, the rise of the water temperature will become slower but will not stop (up to 150). If you turn off the vehicle, the water temperature will start to slowly decrease. When the engine is turned off, the higher the water temperature, the faster the water temperature will decrease. When the engine is turned off, the lower the water temperature, and the slower the water temperature will decrease. The efficiency of the increase and decrease in car water temperature can be modified through the attached ini
Additional mechanisms for water temperature rise and fall:
The higher the RPM of the engine, the faster the water temperature will rise. Conversely, the lower the RPM of the engine, the slower the water temperature will rise
Vehicle movement colliding with wind: The faster the vehicle moves, the faster the water temperature will drop. Conversely, the slower the vehicle moves, the slower the water temperature will drop
(If you step on the accelerator while in neutral in the car, the water temperature will quickly reach the upper limit and the engine will smoke and stall)
The HUD of the water temperature system is visualized on the main interface of the game (X, Y, Z, and font size can be modified through the attached ini). When the water temperature is above 116, the vehicle's engine will start to smoke, and the closer it is to 150, the stronger the smoke will be. When it reaches 150, it will permanently shut down (unless you restart the game)
The script supports tracking up to 3 vehicles. If the number of vehicles exceeds 3, the script will automatically discard the earliest tracked vehicle
Known bug: When there are two or more vehicles with the same license plate number in the player's world, the water temperature of the second vehicle will not run (for example, if there is a second vehicle with license plate number 1122334 within the range of your license plate number 1122334, the water temperature of the second vehicle will not run), so please modify the license plate number of your second vehicle to another number Because this script tracking scheme tracks vehicles based on their license plate numbers
When entering the game, you can press F5 and enter retemp to re read ini data (when you modify a certain item of data inside)
Installation Instructions
Put the downloaded WaterTemp.dll and watertemp.ini into the scripts folder of your game directory's subdirectories
Just like GTAV/scripts/WaterTempdll
And GTAV/scripts/watertemp.ini
This script is currently only being tested in the LEGACY version, and the support for the ENHANCED version is unknown. If you are willing, you may want to give it a try
Required plugins
ScriptHookV
dinput8.dll
ScriptHookVDotNet-v3.7.0-nightly.78
.NET
Because my English proficiency is not very good, some descriptions may not be well expressed. Please forgive me
If possible, please feel free to follow me on my Bilibili homepage. I would be very grateful
Personal Bilibili account:
UID:452301387
When the character enters the vehicle and starts the engine, the script automatically works. The water temperature will gradually rise. At first, when the vehicle water temperature is low, the water temperature will rise quickly. When the water temperature reaches the normal value of 90-100, the rise of the water temperature will become slower but will not stop (up to 150). If you turn off the vehicle, the water temperature will start to slowly decrease. When the engine is turned off, the higher the water temperature, the faster the water temperature will decrease. When the engine is turned off, the lower the water temperature, and the slower the water temperature will decrease. The efficiency of the increase and decrease in car water temperature can be modified through the attached ini
Additional mechanisms for water temperature rise and fall:
The higher the RPM of the engine, the faster the water temperature will rise. Conversely, the lower the RPM of the engine, the slower the water temperature will rise
Vehicle movement colliding with wind: The faster the vehicle moves, the faster the water temperature will drop. Conversely, the slower the vehicle moves, the slower the water temperature will drop
(If you step on the accelerator while in neutral in the car, the water temperature will quickly reach the upper limit and the engine will smoke and stall)
The HUD of the water temperature system is visualized on the main interface of the game (X, Y, Z, and font size can be modified through the attached ini). When the water temperature is above 116, the vehicle's engine will start to smoke, and the closer it is to 150, the stronger the smoke will be. When it reaches 150, it will permanently shut down (unless you restart the game)
The script supports tracking up to 3 vehicles. If the number of vehicles exceeds 3, the script will automatically discard the earliest tracked vehicle
Known bug: When there are two or more vehicles with the same license plate number in the player's world, the water temperature of the second vehicle will not run (for example, if there is a second vehicle with license plate number 1122334 within the range of your license plate number 1122334, the water temperature of the second vehicle will not run), so please modify the license plate number of your second vehicle to another number Because this script tracking scheme tracks vehicles based on their license plate numbers
When entering the game, you can press F5 and enter retemp to re read ini data (when you modify a certain item of data inside)
Installation Instructions
Put the downloaded WaterTemp.dll and watertemp.ini into the scripts folder of your game directory's subdirectories
Just like GTAV/scripts/WaterTempdll
And GTAV/scripts/watertemp.ini
This script is currently only being tested in the LEGACY version, and the support for the ENHANCED version is unknown. If you are willing, you may want to give it a try
Required plugins
ScriptHookV
dinput8.dll
ScriptHookVDotNet-v3.7.0-nightly.78
.NET
Because my English proficiency is not very good, some descriptions may not be well expressed. Please forgive me
If possible, please feel free to follow me on my Bilibili homepage. I would be very grateful
Personal Bilibili account:
UID:452301387
Pertama dimuat naik: 20 hours ago
Tarikh Kemaskini: 10 hours ago
Last Downloaded: 39 minit yang lalu
1 Komen
This is a simulated water temperature system for a vehicle (only for cars/motorcycles)
When the character enters the vehicle and starts the engine, the script automatically works. The water temperature will gradually rise. At first, when the vehicle water temperature is low, the water temperature will rise quickly. When the water temperature reaches the normal value of 90-100, the rise of the water temperature will become slower but will not stop (up to 150). If you turn off the vehicle, the water temperature will start to slowly decrease. When the engine is turned off, the higher the water temperature, the faster the water temperature will decrease. When the engine is turned off, the lower the water temperature, and the slower the water temperature will decrease. The efficiency of the increase and decrease in car water temperature can be modified through the attached ini
Additional mechanisms for water temperature rise and fall:
The higher the RPM of the engine, the faster the water temperature will rise. Conversely, the lower the RPM of the engine, the slower the water temperature will rise
Vehicle movement colliding with wind: The faster the vehicle moves, the faster the water temperature will drop. Conversely, the slower the vehicle moves, the slower the water temperature will drop
(If you step on the accelerator while in neutral in the car, the water temperature will quickly reach the upper limit and the engine will smoke and stall)
The HUD of the water temperature system is visualized on the main interface of the game (X, Y, Z, and font size can be modified through the attached ini). When the water temperature is above 116, the vehicle's engine will start to smoke, and the closer it is to 150, the stronger the smoke will be. When it reaches 150, it will permanently shut down (unless you restart the game)
The script supports tracking up to 3 vehicles. If the number of vehicles exceeds 3, the script will automatically discard the earliest tracked vehicle
Known bug: When there are two or more vehicles with the same license plate number in the player's world, the water temperature of the second vehicle will not run (for example, if there is a second vehicle with license plate number 1122334 within the range of your license plate number 1122334, the water temperature of the second vehicle will not run), so please modify the license plate number of your second vehicle to another number Because this script tracking scheme tracks vehicles based on their license plate numbers
When entering the game, you can press F5 and enter retemp to re read ini data (when you modify a certain item of data inside)
Installation Instructions
Put the downloaded WaterTemp.dll and watertemp.ini into the scripts folder of your game directory's subdirectories
Just like GTAV/scripts/WaterTempdll
And GTAV/scripts/watertemp.ini
This script is currently only being tested in the LEGACY version, and the support for the ENHANCED version is unknown. If you are willing, you may want to give it a try
Required plugins
ScriptHookV
dinput8.dll
ScriptHookVDotNet-v3.7.0-nightly.78
.NET
Because my English proficiency is not very good, some descriptions may not be well expressed. Please forgive me
If possible, please feel free to follow me on my Bilibili homepage. I would be very grateful
Personal Bilibili account:
UID:452301387
When the character enters the vehicle and starts the engine, the script automatically works. The water temperature will gradually rise. At first, when the vehicle water temperature is low, the water temperature will rise quickly. When the water temperature reaches the normal value of 90-100, the rise of the water temperature will become slower but will not stop (up to 150). If you turn off the vehicle, the water temperature will start to slowly decrease. When the engine is turned off, the higher the water temperature, the faster the water temperature will decrease. When the engine is turned off, the lower the water temperature, and the slower the water temperature will decrease. The efficiency of the increase and decrease in car water temperature can be modified through the attached ini
Additional mechanisms for water temperature rise and fall:
The higher the RPM of the engine, the faster the water temperature will rise. Conversely, the lower the RPM of the engine, the slower the water temperature will rise
Vehicle movement colliding with wind: The faster the vehicle moves, the faster the water temperature will drop. Conversely, the slower the vehicle moves, the slower the water temperature will drop
(If you step on the accelerator while in neutral in the car, the water temperature will quickly reach the upper limit and the engine will smoke and stall)
The HUD of the water temperature system is visualized on the main interface of the game (X, Y, Z, and font size can be modified through the attached ini). When the water temperature is above 116, the vehicle's engine will start to smoke, and the closer it is to 150, the stronger the smoke will be. When it reaches 150, it will permanently shut down (unless you restart the game)
The script supports tracking up to 3 vehicles. If the number of vehicles exceeds 3, the script will automatically discard the earliest tracked vehicle
Known bug: When there are two or more vehicles with the same license plate number in the player's world, the water temperature of the second vehicle will not run (for example, if there is a second vehicle with license plate number 1122334 within the range of your license plate number 1122334, the water temperature of the second vehicle will not run), so please modify the license plate number of your second vehicle to another number Because this script tracking scheme tracks vehicles based on their license plate numbers
When entering the game, you can press F5 and enter retemp to re read ini data (when you modify a certain item of data inside)
Installation Instructions
Put the downloaded WaterTemp.dll and watertemp.ini into the scripts folder of your game directory's subdirectories
Just like GTAV/scripts/WaterTempdll
And GTAV/scripts/watertemp.ini
This script is currently only being tested in the LEGACY version, and the support for the ENHANCED version is unknown. If you are willing, you may want to give it a try
Required plugins
ScriptHookV
dinput8.dll
ScriptHookVDotNet-v3.7.0-nightly.78
.NET
Because my English proficiency is not very good, some descriptions may not be well expressed. Please forgive me
If possible, please feel free to follow me on my Bilibili homepage. I would be very grateful
Personal Bilibili account:
UID:452301387
Pertama dimuat naik: 20 hours ago
Tarikh Kemaskini: 10 hours ago
Last Downloaded: 39 minit yang lalu





This is ok but you need to add something to make the engine be able to turn back on or something idk