28,394
602
28,394
602
4.0 - Reworked rolling physics. Check the .ini.
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
Concepts considered for the rollovers:
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
2.0
1.2b
1.2
1.1
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
- Both NPC vehicles and Player vehicles can perform rollovers now.
- Rollover probability algorithm that calculates how likely is for a vehicle to perform a rollover.
Concepts considered for the rollovers:
- The vehicle's length, width and height
- The vehicle's body damage
- Weather conditions
- If the vehicle is on dirt/snow or not
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
- Added Extended Rollovers
- Improved roll probability system (now its more fair)
- Fixed twitchy rolls
- Re-Added Explosive rollovers, they're not a % per second
2.0
- Complete rewrite of the script. New algorrithm allows for more realistic rollowers.
- Rollower probability algorrithm tweaked: now body damage has more weight on the calculations. Damaged vehicles will roll more easily.
- Removed explosive rollovers as the new system doesn't like them.
- Rollovers now affect everyone.
- The scrip has been optimized for minimal performance impact.
1.2b
- Fixed force multiplier.
1.2
- Added Y axis to the flip force: rollovers should look more natural now.
- Added ForceMultiplier setting: you can now tweak the rollover force over the vehicle.
- Added JumpBeforeRollover setting: you can now define if you want that little jump before rollovers or not.
1.1
- Tweaked rollovers to be more realistic
- Rollovers won't make you land on your wheels like nothing happened anymore
- Added explosive rollovers
- Fixed an issue where you could trigger multiple rollovers in rapid sucession.
Pertama dimuat naik: 08 Januari, 2016
Tarikh Kemaskini: 19 Jun, 2022
Last Downloaded: 4 hours ago
361 Komen
More mods by Eddlm, mkeezay30 (Original idea):

- Gameplay
- .Net
- Player
4.64
267,608
1,179
1.1 [MAY 2018]
By Eddlm
4.0 - Reworked rolling physics. Check the .ini.
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
Concepts considered for the rollovers:
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
2.0
1.2b
1.2
1.1
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
- Both NPC vehicles and Player vehicles can perform rollovers now.
- Rollover probability algorithm that calculates how likely is for a vehicle to perform a rollover.
Concepts considered for the rollovers:
- The vehicle's length, width and height
- The vehicle's body damage
- Weather conditions
- If the vehicle is on dirt/snow or not
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
- Added Extended Rollovers
- Improved roll probability system (now its more fair)
- Fixed twitchy rolls
- Re-Added Explosive rollovers, they're not a % per second
2.0
- Complete rewrite of the script. New algorrithm allows for more realistic rollowers.
- Rollower probability algorrithm tweaked: now body damage has more weight on the calculations. Damaged vehicles will roll more easily.
- Removed explosive rollovers as the new system doesn't like them.
- Rollovers now affect everyone.
- The scrip has been optimized for minimal performance impact.
1.2b
- Fixed force multiplier.
1.2
- Added Y axis to the flip force: rollovers should look more natural now.
- Added ForceMultiplier setting: you can now tweak the rollover force over the vehicle.
- Added JumpBeforeRollover setting: you can now define if you want that little jump before rollovers or not.
1.1
- Tweaked rollovers to be more realistic
- Rollovers won't make you land on your wheels like nothing happened anymore
- Added explosive rollovers
- Fixed an issue where you could trigger multiple rollovers in rapid sucession.
Pertama dimuat naik: 08 Januari, 2016
Tarikh Kemaskini: 19 Jun, 2022
Last Downloaded: 4 hours ago
Welcome back!, Thanks for the update.
Good mod bit i literarlly cant roll over my car without being half destroyed. If you were to add how much damage a car can take before really easily being able to roll over that would be really helpful thanks.
ty so much for this update bro <3
bro just reappeared
@That1GuyDel Have you tried turning up the "PlayerBaseProb" setting? It can go up to 100, making your own vehicle roll basically any time you slide sideways.
@HellOnWheels357 Ya i did try that it worked really well but sometimes i roll CRAZY FAST lol. I find 15 being the best this also really helps to add some realism when pitting a car in LSPDFR causing them to roll. Which is pretty cool to watch im definetely hiring my rating.
@That1GuyDel Thanks for responding. When you say you roll crazy fast, is it the actual rolling that looks fast? Or is it the speed of your vehicle, like you're gaining momentum unrealistically? Also, hell yeah man. This script is amazing on its own, but it truly shines when paired with LSPDFR.
@HellOnWheels357 No ya ill be going kind of fast and it'll work but like the speed of my rolling is mega fast and unfortunately looks very unrealistic it also does it from NPCS aswell. And its only when i tweak BaseProb.
@That1GuyDel Okay, thanks. So, just to clarify, because I'm going to pass this information onto the mod author, the speed stays the same, but the rolling happens too fast, yeah? I ask because the last version had a bug where the cars would gain a lot of speed while rolling, going from like 20 mph to 100 mph real quick. Just want to know if that's still happening.
Regardless, how often does this happen? And what's the best way to recreate it? You said it happens when changing probability; is there a certain probability amount that causes it to happen more often?
I can try to get a video of it happening, if needed it kinda hard to explain.
@That1GuyDel That'd be awesome, thanks
@HellOnWheels357 Do you know a website where i can share the video of it happening?
hi, can you make an option to turn rollover off/on, when i tried to drift my car gets rolled over
@GrayElixir go to the ini file and change the "PlayerBaseProb" to 0 at the bottom of the ini file.
Подскажите пожалуйста как настроить этот скрипт
what are the controls :)?
can you make it so i can press a button and rollover????!?!?!!
it can not use with realistic Driving V mod? because when i tried pit with this hollywood mod and also with realistic driving v mod then it's affect but it's too powerful like car sping like fucking top plz someone know that how to fix it plz let the comment
every time i do pit when the vehicle rolls over quickly and flies to the side of the road and explodes How can I solve it
Help, it doesn't work. I have both ScripthookV and ScripthookV.Net, the HollywoodRollover files are both placed in the scripts folder. IT doesn't work ingame please help!