Visible Weapons 1.4.0
3,979
73
3,979
73
Update 1.4.0 is here! New things good and bad below
If you're updating from 1.3.1 please delete the old WeaponsOnBack.dll and .ini
If you want your old position adjustments, copy-paste ONLY the number of each axis. DO NOT copy all!
Some wise men said "Carry your weapons... Properly".
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
But, I'm aiming for simplicity, plug-n-play no hassle compared to other mods.
Customizations is limited, I'm not aiming to replace those mods. This is for you who seeks comfort.
(This mod is definitely not compatible with those mod mentioned above)
Make sure to always read till the end!
Video above showing the v1.2 menu usage, if you still confused
Features:
Requirement:
ScriptHookVDotNet 3.6.0, Must use the latest nightly version!.
Advised to use the latest you can find on GitHub
Also, you must have LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
1.4.0 Update Extra Info:
Please read Bugs/Incompatibility below too.
NPC Weapon Position is adjusted by first switching the Gun Adjustment to NPC in the Visible Weapons Main Menu.
From that point, you'll only need to follow the standard "change the value then Save Adjustment" just like the last video.
Use Trainer/Model Changer/something similar to change your player to the desired NPC for easy adjustments.
There is also NPC Exclusion. This is for excluding certain NPC types (e.g. you don't want Civilians to have visible weapons)
You can edit this in the config, just fill "NPCExclusion = " with one of these, separate it with ", "
example: NPCExclusion = CivMale, CivFemale
NPCMainGunMode (0-2) is for changing between off/front/back for the main weapon
NPCSidesMode (0-3) is for changing between off/R Hip/L Hip/Both for the hips (sidearms/melee)
Bugs/Incompatibility:
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
Planned Update:
Override Weapon Slot: Input a weapon name to .ini to swap it to another slot (WIP)
More info in the comments!
Changelog:
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
If you're updating from 1.3.1 please delete the old WeaponsOnBack.dll and .ini
If you want your old position adjustments, copy-paste ONLY the number of each axis. DO NOT copy all!
Some wise men said "Carry your weapons... Properly".
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
But, I'm aiming for simplicity, plug-n-play no hassle compared to other mods.
Customizations is limited, I'm not aiming to replace those mods. This is for you who seeks comfort.
(This mod is definitely not compatible with those mod mentioned above)
Make sure to always read till the end!
Video above showing the v1.2 menu usage, if you still confused
Features:
- Working weapon attachments and tints (addon guns and attachments will be auto-detected)
- Small equip animation, grabbing the weapon on the back
- 4 slot: Front - Back (only one at a time as Main) + Left-Right Hip (Sidearm/Melee)
- In-Game Menu Settings with LemonUI. Modes and others can be configured there
- Insert cheat "VIWE" to open the menu, for Gamepad click Reload and LookBehind key
- NPCs Visible Weapons. Position and other settings in the menu
- Adjustable Weapon Placement to reduce clipping on addon peds and weapon replacer
Requirement:
ScriptHookVDotNet 3.6.0, Must use the latest nightly version!.
Advised to use the latest you can find on GitHub
Also, you must have LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
1.4.0 Update Extra Info:
Please read Bugs/Incompatibility below too.
NPC Weapon Position is adjusted by first switching the Gun Adjustment to NPC in the Visible Weapons Main Menu.
From that point, you'll only need to follow the standard "change the value then Save Adjustment" just like the last video.
Use Trainer/Model Changer/something similar to change your player to the desired NPC for easy adjustments.
There is also NPC Exclusion. This is for excluding certain NPC types (e.g. you don't want Civilians to have visible weapons)
You can edit this in the config, just fill "NPCExclusion = " with one of these, separate it with ", "
example: NPCExclusion = CivMale, CivFemale
NPCMainGunMode (0-2) is for changing between off/front/back for the main weapon
NPCSidesMode (0-3) is for changing between off/R Hip/L Hip/Both for the hips (sidearms/melee)
Bugs/Incompatibility:
- NPCs Visible Weapons DOES NOT work on bodyguards/followers (tested Simple Trainer and Private Army)
Will fix this but no promises. - PYGO/PullYourGunsOut will work ONLY if you disable Visible Weapons AnimatePutGunToBack in the .ini
- Mod that add/manage NPC weapons will work, but there might be inaccuracies (weapon doesn't match), raise NPCDelayScan value by 1 till it's accurate, too much will delay the holster/unholster. If, no weapon at all then it's not compatible. Tested with: Consciousness by KassiteR
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
Planned Update:
Override Weapon Slot: Input a weapon name to .ini to swap it to another slot (WIP)
More info in the comments!
Changelog:
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Pertama dimuat naik: 08 September, 2024
Tarikh Kemaskini: 21 hours ago
Last Downloaded: 10 minit yang lalu
149 Komen
More mods by mbahdokek:
- .Net
- Gameplay
4.79
3,853
78
1.4.1 (shvdn-nightly.116/newer)
By mbahdokek
Update 1.4.0 is here! New things good and bad below
If you're updating from 1.3.1 please delete the old WeaponsOnBack.dll and .ini
If you want your old position adjustments, copy-paste ONLY the number of each axis. DO NOT copy all!
Some wise men said "Carry your weapons... Properly".
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
But, I'm aiming for simplicity, plug-n-play no hassle compared to other mods.
Customizations is limited, I'm not aiming to replace those mods. This is for you who seeks comfort.
(This mod is definitely not compatible with those mod mentioned above)
Make sure to always read till the end!
Video above showing the v1.2 menu usage, if you still confused
Features:
Requirement:
ScriptHookVDotNet 3.6.0, Must use the latest nightly version!.
Advised to use the latest you can find on GitHub
Also, you must have LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
1.4.0 Update Extra Info:
Please read Bugs/Incompatibility below too.
NPC Weapon Position is adjusted by first switching the Gun Adjustment to NPC in the Visible Weapons Main Menu.
From that point, you'll only need to follow the standard "change the value then Save Adjustment" just like the last video.
Use Trainer/Model Changer/something similar to change your player to the desired NPC for easy adjustments.
There is also NPC Exclusion. This is for excluding certain NPC types (e.g. you don't want Civilians to have visible weapons)
You can edit this in the config, just fill "NPCExclusion = " with one of these, separate it with ", "
example: NPCExclusion = CivMale, CivFemale
NPCMainGunMode (0-2) is for changing between off/front/back for the main weapon
NPCSidesMode (0-3) is for changing between off/R Hip/L Hip/Both for the hips (sidearms/melee)
Bugs/Incompatibility:
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
Planned Update:
Override Weapon Slot: Input a weapon name to .ini to swap it to another slot (WIP)
More info in the comments!
Changelog:
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
If you're updating from 1.3.1 please delete the old WeaponsOnBack.dll and .ini
If you want your old position adjustments, copy-paste ONLY the number of each axis. DO NOT copy all!
Some wise men said "Carry your weapons... Properly".
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
But, I'm aiming for simplicity, plug-n-play no hassle compared to other mods.
Customizations is limited, I'm not aiming to replace those mods. This is for you who seeks comfort.
(This mod is definitely not compatible with those mod mentioned above)
Make sure to always read till the end!
Video above showing the v1.2 menu usage, if you still confused
Features:
- Working weapon attachments and tints (addon guns and attachments will be auto-detected)
- Small equip animation, grabbing the weapon on the back
- 4 slot: Front - Back (only one at a time as Main) + Left-Right Hip (Sidearm/Melee)
- In-Game Menu Settings with LemonUI. Modes and others can be configured there
- Insert cheat "VIWE" to open the menu, for Gamepad click Reload and LookBehind key
- NPCs Visible Weapons. Position and other settings in the menu
- Adjustable Weapon Placement to reduce clipping on addon peds and weapon replacer
Requirement:
ScriptHookVDotNet 3.6.0, Must use the latest nightly version!.
Advised to use the latest you can find on GitHub
Also, you must have LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
1.4.0 Update Extra Info:
Please read Bugs/Incompatibility below too.
NPC Weapon Position is adjusted by first switching the Gun Adjustment to NPC in the Visible Weapons Main Menu.
From that point, you'll only need to follow the standard "change the value then Save Adjustment" just like the last video.
Use Trainer/Model Changer/something similar to change your player to the desired NPC for easy adjustments.
There is also NPC Exclusion. This is for excluding certain NPC types (e.g. you don't want Civilians to have visible weapons)
You can edit this in the config, just fill "NPCExclusion = " with one of these, separate it with ", "
example: NPCExclusion = CivMale, CivFemale
NPCMainGunMode (0-2) is for changing between off/front/back for the main weapon
NPCSidesMode (0-3) is for changing between off/R Hip/L Hip/Both for the hips (sidearms/melee)
Bugs/Incompatibility:
- NPCs Visible Weapons DOES NOT work on bodyguards/followers (tested Simple Trainer and Private Army)
Will fix this but no promises. - PYGO/PullYourGunsOut will work ONLY if you disable Visible Weapons AnimatePutGunToBack in the .ini
- Mod that add/manage NPC weapons will work, but there might be inaccuracies (weapon doesn't match), raise NPCDelayScan value by 1 till it's accurate, too much will delay the holster/unholster. If, no weapon at all then it's not compatible. Tested with: Consciousness by KassiteR
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
Planned Update:
Override Weapon Slot: Input a weapon name to .ini to swap it to another slot (WIP)
More info in the comments!
Changelog:
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Pertama dimuat naik: 08 September, 2024
Tarikh Kemaskini: 21 hours ago
Last Downloaded: 10 minit yang lalu
@iammistahwolf you can discord me your scripthookvdotnet.log and i can help you find what's wrong
@mbahdokek, Ugh...'discord.' I really miss the old 'Help' and 'DM' setup here....
@mbahdokek, i want to suggest some changes to your mod. One, add a config file so that we can determine what weapons we want on specific locations. like placing the shotgun at the back instead of it replacing your aassault rifle. and the marksmanrifle in front instead of at the back with other snipers. also, can you create more attatchment points? like leg holsters.
@mbahdokek, also just found a bug the bullpup mk2 doesnt stay holstered.
All update is canceled for now, i don't know when i'll be back, i have some things to do IRL so no new features update that including the NPC update and all the requests i have responded to. I'll still update if the mod crashed with the upcoming SHVDN or game update.
Def a lifesaver, appreciate the update, it sucks that jedijosh quit.
@mbahdokek @dopunk Please please add compatibility with PYOG
@mbahdokek Please upload the source code of these projects to GitHub if possible.
@amireyzo I already plan to release this to GitHub but haven't found time been busy irl
@mbahdokek Can you give me your Discord? Your Discord link doesn't work for me. I need your script to change a little. I just want all SMGs removed from the front weapon section.
@amireyzo I don't have access on my main computer, discord is mainly for answering people if they need help installing since it doesn't requires me to get hands-on the mod. I'm still working things IRL so just be patience, you can use other mods like Stow That Weapon.
2025 update: NPC update will be coming, also i will rebrand the mod to Visible Weapons since this is going too big from the original code (there's no leftover from jedi's script anymore), for weapon slot swapping will make it as override so you can input a weapon to one of the already available 4 slot (LR-hips, back, front) in a config ini. So, it will 1.4.0 (NPC and rebrand) and 1.5.0 (swap weapon slot)
@mbahdokek can you make weapon draw mod compatible with this mod? (back draw, side draw, rifle draw etc) the other draw mod on this site is not working
@mcshithead What's the mod, i dont really know any draw mod other than PYGO
Guys, something happened and now i decided not to support bodyguard/follower mods. When i have time, i will fix this but idk honestly, compatibility is such pain in the ass, sorry
@mbahdokek PYGO is worst mod. drawing speed terrible. blending terrible. putting terrible. this mod looking good but not working. https://www.gta5-mods.com/scripts/gangster-draw
@mcshithead I haven't tested this but you can try the new option to disable AnimatePutGunToBack in the .ini that i've put in the 1.4.0 later
@mbahdokek thanks dude
This mod is great but what is the key for the menu ?
@Mathox in the description under features, the fifth bullet point.
Insert cheat "VIWE" to open the menu, for Gamepad click Reload and LookBehind key. So on keyboard you open up cheat command, on my keyboard that is shift+the tilde (~) key. On controller it is b+right stick in.