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  • Default

    Thank you

    05 Januari, 2024
  • Default

    @houaryou I trust all is well,compliments for the new year,happy developing....kindly find bellow log file generated by the script.............
    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:16 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment