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  • B42683 photo

    @Shaezbreizh : So.. I don't understand step 7.. What do I need to replace? The original dlclist file from the original gta v path by the one I just edited or the one I copied to the mod folder? I don't think the mod folder because I needed to install the mod in the NORMAL folder so it hasn't to do anything with the mods folder right?

    So my game crashed now. Also when I copy dlclist (original) to mods folder it cotains invalid path to dlc packs which are not included in the mods folder.. The instructions are not really clear to me?

    06 Febuari, 2018
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    Most of the objects are invalid.. what to do about this? I installed everything correctly but I can only spawn blocks and nothing more. Things like ch2_roadsa_rd_03=-78294024 are all invalid.

    04 Febuari, 2018
  • B42683 photo

    My game crashes when I have installed the mod. It won't load story mode. I had other mods via OpenIV installed too. I copied the old/original update folder from the root to the mods folder. I followed all steps and I have all other scripts and resources installed.

    04 Febuari, 2018
  • B42683 photo

    Solution found to the problem freezing when opening spawn menu: install the update/latest version of Community Scripthook V (not only scripthook v)

    02 Febuari, 2018
  • B42683 photo

    Hi, i got the following error in my log:

    [18:52:46] [DEBUG] Created script domain 'ScriptDomain_772F14C4' with v2.10.3.
    [18:52:46] [DEBUG] Loading scripts from 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_772F14C4' ...
    [18:52:46] [INFO] Loading assembly 'ClearScript.dll' ...
    [18:52:46] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [18:52:46] [INFO] Loading assembly 'MapEditor.dll' ...
    [18:52:46] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [18:52:46] [INFO] Loading assembly 'NativeUI.dll' ...
    [18:52:46] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [18:52:46] [DEBUG] Starting 3 script(s) ...
    [18:52:46] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_772F14C4' ...
    [18:52:46] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [18:52:46] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_772F14C4' ...
    [18:52:46] [DEBUG] Started script 'MapEditor.MapEditor'.
    [18:52:46] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_772F14C4' ...
    [18:52:46] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [18:53:06] [ERROR] Caught fatal unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.IsModelAPed(Int32 modelHash)
    at MapEditor.MapEditor.OnIndexChange(UIMenu sender, Int32 index)
    at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    I can open the main menu F7 but when I want to spawn a prop, vehicle or ped in a new created empty map it freezes and gives the above error. Is this a known issue and how to fix it?

    Expand to read the full comment
    02 Febuari, 2018
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    @AHK1221 Yes. If you don't like the mod, then please don't download the mod and leave this page. Thanks!

    30 Jun, 2017