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- .Net
5.0
361
5
1.2
By Antthony_12
@ztrip0301
I can't explain it better, you just have to modify the following in the scripts:
YBN files
add_x = 0 # Add to X
add_y = 0 # Add to Y
add_z = 0 # Add to Z
YMAP files
x = 0 # Add to X
y = 0 # Add to Y
z = 0 # Add to Z
If the car goes through the ground without moving the track, watch this video:
https://www.youtube.com/watch?v=jFVEi09f1Qw
Hey @Zartasht_M,
I came across your auto handbrake script and wanted to say great job! I recently made a script myself, and since others helped me improve it, I wanted to help others a bit hope you don’t mind!
The concept is excellent and the implementation works well. I've made some code organization improvements to make it more maintainable while maintaining the same functionality, using:
- Variables with more descriptive names
- Separation of responsibilities in methods
- Use of an array for allowed vehicle classes
- Cleaner structure of the logic flow
Here is the link: https://pastebin.com/3uehmud6
If you want to compile it as a .dll file, use Visual Studio 2022. In references, you'll need to add the ScriptHookVDotNet3.dll library. Here's the video that helped me: https://www.youtube.com/watch?v=OZ_SUy0AXL4 (the video doesn't use scripthookvdotnet-nightly, it's better to use nightly).
Take this as constructive feedback, your script was already solid! Hope you keep making more; So I can use them and not do them myself ;). Cheers!
Incredible mod, it's what I've been looking for for months. The only thing I can complain about is that the start and finish are one-way (only activated by crossing on one side), and I didn't understand why, but the coordinates of A are changed to those of B, and it's now reversed.
As suggestions, I'd like: waypoints to have sectors and store telemetry data in a file so I can create graphs and lap layout.
With those scripts I have been able to move many of the 13 circuits that I have at the same time in the game. Those who have not achieved and need to move are those of the user "vsr kevin", well, that of Barcelona I think so, but Imola and Spa Francorchamps 2025 no. And in the Enhanced edition the vehicles cannot end the return because "no Boundary Limits" does not work.
If someone manages to move those circuits or that "no Boundary Limits" works in the Enhanced edition, I would appreciate it very much.
PS: Thank you very much Zelu for putting the steps, I got lazy and I don't know how to explain xD
very random xd
;D
@zaelu I didn’t know you had replied ^^'
Here are the Python scripts https://pastebin.com/cxFqfUqC I think it's pretty clear how to use them. You export the files to XML in a folder, run the script, and then import them back. Easy.
By the way, the X coordinate represents east and west, the Y coordinate is north and south, and the Z coordinate is the height.
@zaelu Sorry for not being very clear ^^'.
I've never used "Ymap Ybn Mover", I do it manually with the scripts I've mentioned. Most likely, "Ymap Ybn Mover" modifies the coordinates of the elements I mentioned.
All the elements I mentioned have coordinates (X Y Z), and they need to be modified to move the track. For example, if you subtract 1000 from the X coordinate, the track will get closer to the main island. To move the track, you have to subtract 1000 from all the X coordinates of all the elements I mentioned, and a single file can contain the same element multiple times.
By "enhanced" I mean GTA 5 Enhanced, the one released on March 4th. In that edition (enhanced), I haven't been able to get "No Boundary Limits" to work.
@zaelu I was able to move the track successfully so I could drive on it in the enhanced version, since I couldn’t get the "No Boundary Limits" mod to work. Well, the files that need to be modified are the .ymap and .ybn files.
In the .ymap files, you need to modify the following elements: streamingExtentsMin, streamingExtentsMax, entitiesExtentsMin, entitiesExtentsMax, and position (inside each Item element there is a position).
In the .ybn files, you need to modify the following elements: BoxMin, BoxMax, BoxCenter, SphereCenter, and GeometryCenter.
And that should be enough. I modified the files using scripts. That said, I haven’t been able to move the tracks made by "VSR Kevin"... well, the textures yes, but not the hitboxes.