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@Bob_74
Yeah, 1.2.1
Doing it via phone seems to work fine, though it was nice having to bring it to the office to get it insured ^ ^
Thank you
@Bob_74
ScriptHookVDotNet.log
[16:54:15] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[16:54:15] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[16:54:15] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[16:54:16] [DEBUG] Loading assembly iFruitAddon2.dll ...
[16:54:16] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.11.3.
[16:54:16] [DEBUG] Loading assembly MMI-SP.dll ...
[16:54:16] [INFO] Found 4 script(s) in MMI-SP.dll resolved to API 2.11.3.
[16:54:16] [DEBUG] Loading assembly NativeUI.dll ...
[16:54:16] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.3.
[16:54:16] [DEBUG] Loading assembly SHVDN-Extender.dll ...
[16:54:16] [INFO] Found 1 script(s) in SHVDN-Extender.dll resolved to API 2.11.3.
[16:54:16] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
[16:54:16] [INFO] Started script iFruitAddon2.iFruitAddon2.
[16:54:16] [DEBUG] Instantiating script MMI_SP.Agency.Agency ...
[16:54:16] [INFO] Started script MMI_SP.Agency.Agency.
[16:54:16] [DEBUG] Instantiating script MMI_SP.iFruit.iFruitMMI ...
[16:54:18] [INFO] Started script MMI_SP.iFruit.iFruitMMI.
[16:54:18] [DEBUG] Instantiating script MMI_SP.InsuranceObserver ...
[16:54:18] [INFO] Started script MMI_SP.InsuranceObserver.
[16:54:18] [DEBUG] Instantiating script MMI_SP.MMI ...
[16:54:18] [INFO] Started script MMI_SP.MMI.
[16:54:18] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[16:54:18] [INFO] Started script NativeUI.BigMessageThread.
[16:54:18] [DEBUG] Instantiating script SE.Extender ...
[16:54:18] [INFO] Started script SE.Extender.
[16:56:51] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at MMI_SP.Agency.Agency.<CreateMenuMMI>b__21_0(UIMenu sender)
at NativeUI.UIMenu.set_Visible(Boolean value)
at NativeUI.UIMenu.GoBack()
at NativeUI.UIMenu.ProcessControl(Keys key)
at NativeUI.MenuPool.ProcessControl()
at NativeUI.MenuPool.ProcessMenus()
at MMI_SP.Agency.Agency.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[16:56:51] [ERROR] The exception was thrown while executing the script MMI_SP.Agency.Agency.
[16:56:51] [WARNING] Aborted script MMI_SP.Agency.Agency.
MMI-SP.log
28/04/2022 4:54:32 PM : Error: IsUpdateAvailable - The request was aborted: Could not create SSL/TLS secure channel.
@Bob_74 Mors Mutual is the only mod I have installed and I've only insured pedestrian cars- I didn't even get a trainer, so I have no idea what might be causing it as I just used franklin-
but alright, thank you, I guess I've just been pretty unlucky, I'll keep checking in with the mod ^ ^
It doesn't seem to matter what I do- I seem to have been at this for years.. every time I try to install Mors Mutual, whether it's a different computer or years later, I still get the same error when I try to use it.. if I go into mors mutual, pretty much any option I press sends me out then gives me this error.
https://i.imgur.com/4xNQybl.png
I don't know how I could have installed it incorrectly- I followed all the necessary tutorials for every given file, trying to find the latest tutorials.. but I still got the same error.
This happens when I try to change the number plate, cancel insurance, and pretty much everything that isn't insuring a vehicle.. I'd really like some help.
...it broken?
I've tried to use this version twice and it keeps shorting my game's memory and crashing it on load. ;w; help
I'm having a strange bug after installing iFruitAddon2
if I die as Franklin, Michael spawns in the death clip, then I re-spawn as Michael with no guns and the wasted screen-effect hasn't turned off
Is it too hard to ask for a somewhat fleshed-out description... in the description?
I might be having a bug:
I upgraded a car and got out... and when I pressed E on it.. nothing happened, the mod worked for all the other cars, but not the one I upgraded...
Are you able to set it so that your vehicle respawns after it's destroyed?