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I wouldn't be able to say for certain; it's possible in theory, and everything is theoretical until it is done for the first time.
As I've never touched 3DS Max, though... I can't say. The closest thing to 3D modelling software I've opened more than twice is the Valve Hammer Editor, and even that's stretching it.
@Think_Tank It's very possible, however I possess neither the skill nor the legal copy of ZModeller requred to do so.
The reason it's impossible to do a simple texture swap is Rockstar made a flat model for each letter of the signboards, and mapped it to that specific letter, as such: http://i.imgur.com/Ug2bZ8G.png
Each of those squares is a single letter texture mapped as a solid object, which is placed in front of the sign backing itself. That's how it's possible to change the font, but not the text itself.
In order to change that, I would need to map a single flat plane in ZModeller for both of those signs there and texture it in order to say what the sign should say (in the case of the sign on the left, "DEL PERRO FWY"). That's highly impractical (note I didn't say "impossible!") to redo for each and every one of the 230 or so signs across the state of San Andreas (and many of those have more than one sign attached).
As you can probably tell by the way I snapped earlier, I've not got a lot of patience these days; if I start a project on that magnitude I probably won't ever finish it.
@Think_Tank You didn't read the description, did ye? I can tell.
Sixth paragraph: "(Before anyone asks, yes: the above section means I cannot change the text on the signs at all.) "