Menunggu...
Hydraxonn
Alderney State
20 files liked
267 komen
8 video
5 uploads
13 followers
15,025 muat turun
  • I'm so glad you posted these, they make the main three characters look a lot more lively. Unfortunately, the textures only work for their clean shaven variants. Adding any facial hair reverts to the original textures. I'd be ecstatic if this could be solved, bearded Michael is best Michael!

    8 hari yang lalu
  • Quality, as always. Would be cool if we could get track names, but the OG games didn't have that so it makes sense.

    29 Jun, 2026
  • @x2er3o giga chad move. I use LCPP to have different radio wheels for different areas, and I TREMENDOUSLY appreciate your efforts!

    29 Jun, 2026
  • radio god

    25 Jun, 2026
  • Nice! I needed more radio stations for the Vice City area! I'm pretty sure you can use OpenIV to generate the hex versions of your track names and station name. The Hash Generator under Tools has a Hex output option.

    18 Jun, 2026
  • @sparklingspacess Works pretty well! I think the door and cabin deformation is still a bit limited on older game versions without that flag, but its certainly leagues better! The only thing I'd like to see changed is the message window on startup for older game version compatibility. Can that be changed to just a log file, or removed entriely? Messes up my Full Screen on launch lol

    06 Jun, 2026
  • @sparklingspacess Damn, that was fast! The game launches now, but I get a message window on startup that says "unknown/incompatible game version. Some aspects have been disabled for compatibility, main functionality still active." That's definitely progress! If I may, what did you have to disable?

    06 Jun, 2026
  • @sparklingspacess Thanks! Appreciate the help. If you want a copy of my current version of the game, let me know and we can get in contact directly.

    06 Jun, 2026
  • @sparklingspacess 3337, also from steam. I've tried messing around with the ogd3d9.dll file, replacing it with the d3d9.dll and d3d11.dll from System32 (renamed to ogd3d9.dl) and unfortunately, still no luck.

    06 Jun, 2026
  • @sparklingspacess Excellent idea! I've been waiting for someone to free this feature from ENB! Unfortunately, it seems to make my game crash on startup. Is it possible to get this working without hijacking D3D9? Or maybe my playing on DX11 is what's causing it. Hopefully this can be addressed!

    06 Jun, 2026