2 files liked
9 komen
0 video
0 uploads
0 followers
Bro, this thing is so fun fun to rip up the freeways with. Great job! I'm surprised it hasn't got more attention on this site. If you plan to add any features I would suggest some mounted weapons? Either way, appreciate the hard work.
@transport This dlcpack is also causing a crash on load for me. OpenIV log confirms that this is the culprit. Not sure what is causing it though. Let me know if you need any more info. Car looks great so it's a shame I can't give it a try.
Hey, just wanted to say the mod works fine as long as you install it correctly. So far I have found incompatibility with California Architecture.
I am also having a strange issue where sometimes dismembered limbs/body parts are stretched out into the ground or towards the sky or other directions. Has anyone else experienced something similar?
@skeeze415 Hey, great work here. It's functional and doesn't crash the game. I'm not sure if you planned on adding improvements, but I have some feedback if you're interested.
The mod works and does in fact spawn multiple Chops at my command, but they just run away as a normal "intimidated" ped would do. I tried a few different situations and produced the same result. Obviously this could be due to my configuration or just other mod interference. Either way, thanks for your effort and let me know if you have any questions or request specific testing.
@RampageDev Okay, thanks for getting back to me promptly. Again thanks for your effort and contribution. The menu is fully functional as is and any improvements or added adjustments would just be spoiling us.
However, I was curious about 2 things. First, I don't see an option to add current vehicle to favorites via spawner. Can we just copy our existing menyoo favorites to the folder and all good?
Secondly, I'm not sure if it's my PC settings or the menu itself, but the gravity changing functions are extremely fast and rapid. So much so that I can consistently crash the game when combining "black hole", "tornado", and "magnet gun" Don't get me wrong. They are extremely fun to play with. Vehicles, props, and peds flopping around the map never gets old, but some ability to make personalized power adjustments would be greatly appreciated. The options provided for black hole don't make much of a visible difference from my experience. Again, this could just be my configuration.
The only other thing I can think of is implementing static gun choices to enhanced weapon abilities. For example, gravity gun, forge gun, etc. all work via toggle regardless of your chosen weapon, but assigning them to specific weapons would just give us some more appreciated control and convenience.
I hope you perceive my comments as supportive suggestions and not complaints. The menu is excellent and the community appreciates your polished work and dedication. Thanks for reading.
@NewCreation Fantastic work here, mate. Thanks for taking the time to bust it out.
Is there an easy method of adding more than one of these to the game? For example, I'd like to add the black WS variant without overwriting CAPS. Can we just replace a different weapon? Guess I'll give it a shot.
Excellent work mate! Hopefully, this might motivate one of the skilled coders to create an ice powered script to use this model to its full potential.
Not sure if it's possible or would be worth the challenge though. I believe there isn't really any existing ice textures in the base game. Except for snow of course, but maybe they could use the ice textures from the starting level in North Yankton. IDK
@RampageDev Absolutely killer job on coding this trainer mate. I'm very fond of the overall style as well as included color schemes. Includes all the practical and necessary options as well as some extras which provide a great experience. The menu itself is easily understood and enjoyable to use. When configured or installed properly I was able to run parallel with Enhanced Native and Menyoo with no consistent issues. Of course, there's priority conflict which is expected but I wanted to test them together because the results are always interesting, to say the least.
Anyway, I was curious about the Plugin feature. Is that implemented for future support possibilities or do we have active plugins designed to exclusively work with Rampage? Just curious. Thanks again for sharing this with the community. Cheers.
Maybe someone qualified can bust out some enhancements for this piece of history? That would be great, but unfortunately, those that would appreciate it the most have already exited the GTA scene. Nostalgic none the less.