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@XENORT Do you have any documentation to show which weapons use which sound files in the relevant AWCs? I'd like to use some weapon sounds with this mod in combination with some other weapon sound mods.
@theNGclan Got a question related to weapon fixes. I've noticed that the cylinder on the double action revolver only rotates if you fire it with a controller. If you shoot with a mouse click, it remains static. Is this possible to fix?
@F5544 Are you sure? I compared it with the vanilla last-gen file, and the only differences are some values for the smoke grenade launcher.
@F5544 Is your explosion.ymt file based on the last-gen version? I'm looking to merge it with our own edits to the file, but your version seems to be missing a lot of stuff. For reference, we used Codewalker to export the most recent version of the file and reimport it.
@F5544 Used the OIV installer this time, and it seems to work perfectly now. Only issue I've noticed is that the machinegun can't fully rotate 360 degrees, it seems to get stuck against the grenade launcher.
Also a request, can I get your permission to include this in RDE 4.0? What you've done with the Rhino is pretty much exactly what we've been looking to do with it ourselves.
@F5544 I installed it manually, I'm seeing that your meta edits are done within assembly.xml. So that's my bad.
@F5544 When I cycle through weapons, only the main cannon is selectable.
@F5544 I got the corrupt data error when I installed the dlc version. It went away after renaming rhinocont.xml to content.xml. Also the machine gun doesn't work on my end, not sure if I'm missing something there.