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    @Unity909 We're in the process of narrowing down the problem vehicles and fixing them. When this is done, the update will be released. No timeframe yet, since there's around 145 vehicles to test.

    17 hours ago
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    @AUSSIE_LAD_96 No, we're not taking it down. There's a giant disclaimer telling you that it crashes with the new game version, and no one's forcing you to mess around with stuff that you know nothing about. In the meantime, use this gameconfig (it won't fix the random ctds though, they're due to something else) - https://github.com/pnwparksfan/gameconfig/releases/tag/v3407

    1 hari yang lalu
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    @Unity909 There's a bug with Rockstar's new update that causes certain addon vehicles to crash the game when spawned or blown up. Doesn't seem like it's exclusive to RDE, had at least one report from someone who uses PEV. We're currently looking into this, so it may take more time than usual.

    3 hari yang lalu
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    @WaluigiDrip69 It must be difficult to read the comment right above you that states that the new game update has caused crashing issues that we're working to fix.

    20 Disember, 2024
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    @asdas25 The 0xc0000005 exit code crashes are something we're aware of, it's an issue with the new game version and the current build of rde. We're currently working on a fix (taking some time due to the random nature of it), at which point we'll put out a new update.

    19 Disember, 2024
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    @DaveGravePrank

    Yes, you are scrambling for shit. A single 4k texture isn't going to melt your computer, and out of the hundreds of assets that the mods provides, that's something you have to hone in on because you have a weird compulsion to find stuff to complain about instead of just moving on with your life after you've apparently already changed it anyway.

    "Dishonest" for stating simple facts. You have a strange definition of the word. The squaddies have less polys than the vanilla vehicles, end of story, doesn't matter by how much. Since it upsets you that much, speak to rockstar support and complain that their patriot model that they made for their game is too high poly.

    "SWAT mess" is related to Rockstar's lore, in that NOOSE is meant to be the Rockstar parody version of SWAT, but they made them a federal agency instead of a tactical team for local agencies. So our NOOSE units stand in for DHS tactical teams, while the SWAT units are the local tactical teams.

    23 Oktober, 2024
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    @DaveGravePrank In my experience, the mod itself doesn't bug out when the army shows up. And I'm running it at 4k/100fps without issues. Sounds like you've got other mods installed which are messing with things, a common thing among people who seem to complain about loading issues.

    You apologise, then continue to insult the work while assuming that you're speaking facts when you just come off as insufferable. You've got no self-awareness, and you seem to project your own weird hostility and lack of tact onto others. I've had no issues when receiving feedback from other people, key point being that they don't deliver that feedback in a rude, backhanded way. Don't like how SAHP swat looks? Then remove them, or modify them. Feel free to get your own zmod license and change them up. Squaddies have less polys than rockstar's own vehicle models, maybe you should phone them up and tell them they're doing their jobs wrong with their own game. Just because your potato pc apparently can't handle high quality vehicles doesn't mean we're doing something wrong. And nitpicking about the submarine having 4k interior textures is just scrambling for shit to complain about at this point. You can just resize them instead of crying about it.

    And I can't really tell you why you lack the competence to edit the xmls or six star response "crap". Maybe try learning instead of complaining, like how the rest of us did when making the mod. But that'd require some effort, wouldn't it?

    22 Oktober, 2024
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    @DaveGravePrank Admitting to being a douchebag is the first thing you've been right about.

    "The low poly squaddies are far more reasonably spread out than the high-def versions. And while you are right that when comparing the model to the normal Patriot, the model it's refrenced after. I should have mentioned that these cars would be used for... When the army appeared... So... Imagine all of those high-def polygons surrounding you like that and it's no matter the game has loading issues. But I'm sure you already knew that ;)"

    It's funny when you think you have any idea what you're talking about. When 4.0 was being worked on originally, it had more issues with texture streaming and asset pop-in while wanted before we optimised it (if you're still having loading issues, your setup is the problem). These issues would go away when the army started showing up in their squaddies and replacing other agencies, because the game was then spawning a much lower variety of vehicles, which is actually what taxes the game's memory unless you're using modded vehicles that go way, way above a reasonable poly/vert count. So no, these vehicles that have a similar level of asset complexity to Rockstar's own original vehicles are not melting your game, don't worry, regardless if they're using more polys than your arbitrary, self-imposed limit.

    "Also... "The SWAT thing has been a mess since the begging of this mod". That's not a good thing, that is a FAILURE to adopt."

    No, it's a smaller detail that you're getting your panties in a bunch over.

    "It's funny though, I don't think I've ever personally insulted the devs, you however demonstrated incredible hostility. So either you're part of the mod team who cannot take critique well, or you're a bystander. If you're a bystander, mind your own nose. If you're a dev team, this doesn't look good..."

    Yeah man, you definitely weren't calling people boneheads and insulting their intelligence in your comments just above. I'm a part of the team that has worked on this mod since 2017, putting my own money into programs like zmod to overhaul and create new peds, without feeling the need to put things behind a paywall, because it's a hobby. You randomly threw out insults in your original comment towards people who's work you get for free, so you don't get to say jack shit about your feelings being hurt when you get clapped back at.

    "Chill TF out."

    The irony.

    Expand to read the full comment
    22 Oktober, 2024
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    @DaveGravePrank The squaddies have less polygons than the original Rockstar models they're based off. But I'm sure you know more than the actual devs. The SWAT thing has been a mess since the beginning of this mod, since NOOSE is a federal agency in the game's lore instead of local tactical teams, hence why they use those patches. In general, you seem to have some decent feedback, sandwiched in-between randomly insulting members of the team, presumably because you lack proper social skills. Work on that, otherwise most people will just tune you out.

    21 Oktober, 2024
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    @The_Stranger Use the simple trainer ini config that comes with rde (in the optional addons folder). Beyond that, not sure how I'd know what's causing problems with whatever you've done to your own simple trainer config. Sounds like something you should be reporting on the simple trainer page since that's apparently the problem here.

    22 September, 2024