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@JinHongyu4 好的,我会试试,就等你这个版本
@JinHongyu4 你能不能单独放入音频文件,告诉应该放入哪里,而不是上传整个rpf文件
为什么你的sp版本有2G,文件和fivem版本不是一样的吗?是不是你没有清除冗余空间
I've seen many people say that the online map is blank when opened. Let me explain the reason: When you use CW to edit the MLO at this location and load the online DLC, all files are modified in the online state, and the saved files are in MP format instead of SP. When you put the online YMAP file into the DLC for loading, it will default to activating the original MP map file. The game will recognize it as an SP file instead of an MP file. Opening MP in SP is simply a process of switching map files. The SP file is closed and the MP file is activated. So the original MP files are marked as SP. After the switch, these files will be closed. Since the MP file at this location is marked as an SP file and the MP file at the current location does not exist, a blank screen will appear.
看许多人说开启线上地图空白,我解释下原因:你用cw编辑这个地方的mlo时加载了线上的dlc,所有文件都是线上状态进行修改,保存的文件都是mp而非sp,当你把线上的ymap文件放入dlc加载时会默认激活原本是mp的地图文件,游戏会认为它是sp文件而不是mp,在sp开启mp简单说就是一个地图文件切换过程,sp文件关闭,mp文件激活。所以原始是mp的文件被标记为sp,切换后就会关闭这些文件,由于这个位置的mp文件被标记为了sp文件,当前位置的mp文件不存在,就会出现空白
解决方法说简单也繁琐,你需要把所有mp文件修改为唯一的名称,让它不和线上的文件名冲突
看许多人说开启线上地图空白,我解释下原因:你用cw编辑这个地方的mlo时加载了线上的dlc,所有文件都是线上状态进行修改,保存的文件都是mp而非sp,当你把线上的ymap文件放入dlc加载时会默认激活原本是mp的地图文件,游戏会认为它是sp文件而不是mp,在sp开启mp简单说就是一个地图文件切换过程,sp文件关闭,mp文件激活。所以原始是mp的文件被标记为sp,切换后就会关闭这些文件,由于这个位置的mp文件被标记为了sp文件,当前位置的mp文件不存在,就会出现空白
I think you can put all the configuration files in one folder, which will look cleaner. For the code related to the path, you can use the dynamic acquisition method to read the ini file in the folder where the script is located, similar to the following.
private static readonly string ConfigPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Joy_TeleportData", "TeleportCoordinates.ini");
private static readonly string SavePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Joy_TeleportData", "ClipboardCordsSave.txt");
In view of the fact that I have also accumulated relevant experience in the field of script development, I would like to solemnly remind you: It is recommended to compile the script into the dll format. This is because some functions may encounter problems in the cs format, while using the dll format can significantly improve security and effectively avoid difficult-to-troubleshoot malfunctions caused by format issues, so as not to find out that it is due to the cs format after getting into the trouble of troubleshooting. You can consider publishing the source code on the GitHub platform, or providing both cs and dll formats at the same time.
There is an option to change the display style of the list icons on the right side of the map, merge them into a single icon, like the style that comes with the game, and switch left and right or as it does now
Hey, why doesn't your menu use the common lemonUI menu text style? Using pictures to display feels like it not only increases memory usage but also is not clear.