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  • Default

    @R3QQ nothing seems to work on my end, I tried slickwilly99 method and nothing.

    09 Julai, 2016
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    @R3QQ Once I start the game, loading screen appears and then I get the error message. Right after it starts loading. I exit the error game starts without the mod.

    18 Jun, 2016
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    @R3QQ I'm getting the same error message ALsidi Group [Dude above me] I don't have pirated version. I only have Enhanced Native Trainer installed.

    17 Jun, 2016
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    @R3QQ Any chance this will be updated on the new patch? I really like this mod.

    16 Jun, 2016
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    Hello, I believe I have everything installed correctly. I keep getting this error message, when I press OK game starts but mod doesn't seem to work.

    http://imgur.com/9dxDdMb

    28 April, 2016
  • Default

    [19:17:53] [DEBUG] Created script domain 'ScriptDomain_CB61995D'.
    [19:17:53] [DEBUG] Loading scripts from 'D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_CB61995D' ...
    [19:17:53] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
    [19:17:53] [DEBUG] Found 1 script(s) in 'myride.dll'.
    [19:17:53] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [19:17:53] [DEBUG] Starting 3 script(s) ...
    [19:17:53] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_CB61995D' ...
    [19:17:55] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
    System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at nativeCall()
    at GTA.Native.?A0xf78799bb.NativeTask.Run()
    at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at BennysMotorworks.BennysMotorworks..ctor()
    [19:17:55] [DEBUG] Instantiating script 'MyRide.MyRide' in script domain 'ScriptDomain_CB61995D' ...
    [19:17:56] [DEBUG] Started script 'MyRide.MyRide'.
    [19:17:56] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_CB61995D' ...
    [19:17:56] [DEBUG] Started script 'NativeUI.BigMessageThread'.

    11 April, 2016
  • Default

    [18:37:51] [DEBUG] Instantiating script 'MyRide.MyRide' in script domain 'ScriptDomain_B516ABCF' ...
    [18:37:52] [DEBUG] Started script 'MyRide.MyRide'.
    [18:37:52] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_B516ABCF' ...
    [18:37:52] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [18:41:12] [DEBUG] Created script domain 'ScriptDomain_12A9F4C8'.
    [18:41:12] [DEBUG] Loading scripts from 'D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_12A9F4C8' ...
    [18:41:13] [DEBUG] Found 1 script(s) in 'bennysmotorworks.dll'.
    [18:41:13] [DEBUG] Found 1 script(s) in 'myride.dll'.
    [18:41:13] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [18:41:13] [DEBUG] Starting 3 script(s) ...
    [18:41:13] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_12A9F4C8' ...
    [18:41:15] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
    System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at nativeCall()
    at GTA.Native.?A0xf78799bb.NativeTask.Run()
    at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at BennysMotorworks.BennysMotorworks..ctor()
    [18:41:15] [DEBUG] Instantiating script 'MyRide.MyRide' in script domain 'ScriptDomain_12A9F4C8' ...
    [18:41:15] [DEBUG] Started script 'MyRide.MyRide'.
    [18:41:15] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_12A9F4C8' ...
    [18:41:15] [DEBUG] Started script 'NativeUI.BigMessageThread'

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    11 April, 2016