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  • Default

    whole log:

    [20:41:22] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [20:41:22] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [20:41:22] [DEBUG] Loading scripts from G:\Games\Grand Theft Auto V\scripts ...
    [20:41:22] [DEBUG] Loading assembly BLE_Receiver.dll ...
    [20:41:22] [INFO] Found 0 script(s) in BLE_Receiver.dll.
    [20:41:22] [DEBUG] Loading assembly CoopClient.dll ...
    [20:41:22] [INFO] Found 4 script(s) in CoopClient.dll resolved to API 3.6.0.
    [20:41:22] [DEBUG] Loading assembly Fit.dll ...
    [20:41:22] [INFO] Found 0 script(s) in Fit.dll.
    [20:41:22] [DEBUG] Loading assembly GTBikeNetworkMessages.dll ...
    [20:41:22] [INFO] Found 0 script(s) in GTBikeNetworkMessages.dll.
    [20:41:22] [DEBUG] Loading assembly GTBikeV.dll ...
    [20:41:23] [INFO] Found 1 script(s) in GTBikeV.dll resolved to API 3.6.0.
    [20:41:23] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
    [20:41:23] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll.
    [20:41:23] [DEBUG] Loading assembly Lidgren.Network.dll ...
    [20:41:23] [INFO] Found 0 script(s) in Lidgren.Network.dll.
    [20:41:23] [DEBUG] Loading assembly Newtonsoft.Json.dll ...
    [20:41:23] [INFO] Found 0 script(s) in Newtonsoft.Json.dll.
    [20:41:23] [DEBUG] Instantiating script CoopClient.Entities.EntitiesThread ...
    [20:41:26] [INFO] Started script CoopClient.Entities.EntitiesThread.
    [20:41:26] [DEBUG] Instantiating script CoopClient.Main ...
    [20:41:26] [INFO] Started script CoopClient.Main.
    [20:41:26] [DEBUG] Instantiating script CoopClient.PlayerList ...
    [20:41:26] [INFO] Started script CoopClient.PlayerList.
    [20:41:26] [DEBUG] Instantiating script CoopClient.WorldThread ...
    [20:41:26] [INFO] Started script CoopClient.WorldThread.
    [20:41:26] [DEBUG] Instantiating script GTBikeV.GTBikeVScript ...
    [20:41:26] [INFO] Started script GTBikeV.GTBikeVScript.
    [20:44:17] [ERROR] Caught fatal unhandled exception:
    System.Exception: Das Attribut muss vor dem Lesen oder Schreiben zunächst authentifiziert werden. (Ausnahme von HRESULT: 0x80650005)
    bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    bei Ble.Win10.Characteristic.<EnableNotifyOrIndicate>d__8.MoveNext()
    --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
    bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    bei Ble.Devices.BLEBaseService.<EnableNotifyOrIndicate>d__13.MoveNext()
    --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
    bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    bei Ble.Devices.BLEBaseService.<<ConfigureChars>b__11_0>d.MoveNext()
    --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
    bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
    bei System.Threading.ThreadPoolWorkQueue.Dispatch()

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    15 September, 2023
  • Default

    Okay I did find one log that wasn't empty and contains an error:

    ScriptHookVDotNet.log

    [ERROR] Caught fatal unhandled exception:
    System.Exception: The attribute must first be authenticated before it can be read or written. (Exception from HRESULT: 0x80650005)

    15 September, 2023
  • Default

    Hey @Makinolo incredible mod! I do however have the same issue as @cebe has.
    - I am using the HR2VP app to connect successfully
    - When I start riding, the PC runs to the bike
    - The game crashes to desktop

    I haven't found any logs inside the install directory so I guess it crashes befor logs are created?
    I used the most up to date installer version, no manual placining of files.
    I have the version directly purchased from Rockstar

    When I only connect a cadence sensor the game does not crash but I barely or don't move at all.

    Any help would be greatly appreciated!

    15 September, 2023