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@Pet_Hedgehog ENB is what enables cabin deformation. If you don't mind going without that, the mod is functional without it.
@berlin7 It makes NPC traffic brake sooner and turn slower to compensate for the realistic handling.
@dragon_Pyli My computer can't run E&E, but it sounds like some people found a way to make it work. See the comment above by "FreeUrself".
@Zyr0 It is not compatible with RDE.
@Technoet1c That's strange, I've never had an issue with that mission. I'm pretty sure Lamar's car is scripted anyway, so I don't think it should be affected by my handling. Have you tried it multiple times?
@xHawkeye I just tested and it works fine for me. Probably another mod conflicting.
@AlishaGirl00 I changed it to the engine sound of the Paradise, because the Chevy S-10 never came with a V8 in reality, only a pretty wheezy sounding V6.
@AlishaGirl00 Good catch! You're right about the Zions. I'll fix those and put a version with the sub handling restored on patreon.
@Vannucci The submarine physics make cars handle strangely on land, so I removed that to make those cars match the same standard of realism as the other cars.
@martyneliso In the Handling.meta, you want to increase fRollCentreHeight (front and rear), and decrease the Z value for vecCentreOfMassOffset (often going into negative values).