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I encountered a script loading failure issue.
I am using the latest SHV and SHVDN V370.94.
I checked the SHVDN log file, which indicates that the requested type could not be loaded, the file or assembly failed to load, and the system cannot find the specified file for a dependency.
Is there any way to help me resolve this issue and get the script functionality working properly?
Awesome! Could you implement a similar feature in vehicles? I often encounter issues where dispatched police cars disappear after rotating the screen view, which really breaks immersion. I think it's similar to the problem with corpses vanishing.
All of the Stanier reversing light have weird reflections in the LODs_med levels .that look like there is something wrong with the model normals.
All BCSO vehicles with siren id 130 have only lods_very_high levels and lods_high levels of rear flashing within the light bar
LSPD SCOUT has only lods_very_high level and lods_high levels of flash for the rear interior light bar.
The light bar flash disappears when the vehicle is far away, so I'm guessing that's the problem
In the game, it was discovered that the script generated the wrong license plates for dispatch vehicles. The license plate of the police vehicle is a civilian license plate. the license plate of the NOOSE vehicle and the FIB vehicle are civilian license plates. I used the trainer spawn the vehicle have correct license plate.What can be done to solve the above problem
@11john11 I am not a LSPDFR player
I use dispatch to generate police cars, but the generated POLICE POLICE3 basically does not appear pushbar, POLICE2 PSCOUT PSCOUTNEW pushbar will rarely appear.
Is there any way to use dispatch to generate POLICE POLICE3 with a pushbar?
Is there any way to increase the chance of a pushbar appearing in POLICE2 PSCOUT PSCOUTNEW?
I can see the pushbar of POLICE POLICE2 POLICE3 in OpenIV, but not in the game, what can I do to show the pushbar in the game?Sorry my English is not good, I like police cars with pushbar