@liamtran I noticed that the vehfuncv file is missing from the archive with the mod. In the description of the mod, you say that you need to put the vehfuncv file in a folder in the game. Maybe that's why the brake lights are off?
@CipherOG It's a good mod, but the belt holder is visible on the right central rack separately from the central rack. Please pay attention to this. Thanks
@Wanted188 Thanks for the advice, bro. It's really fun to manage. But I'm playing on the keyboard, and every time I press the turn key, the car responds very sharply. I have slightly changed the settings:
<fMass value="1430.000000"/>
<vecCentreOfMassOffset x="0.000000" y="0.20000" z="0.100000"/>
<fBrakeForce value="0.390000"/>
<fBrakeBiasFront value="0.650000"/>
<fSteeringLock value="38.000000"/>
<fTractionCurveMax value="1.37000"/>
<fTractionCurveMin value="2.45000"/>
<fTractionCurveLateral value="21.5000"/>
<fLowSpeedTractionLossMult value="1.1500000"/>
<fTractionBiasFront value="0.4650000"/>
<fSuspensionForce value="2.500000"/>
<fSuspensionCompDamp value="1.5000"/>
<fSuspensionReboundDamp value="1.500"/>
<fAntiRollBarForce value="0.550000"/>
<fRollCentreHeightFront value="0.1000"/>
<fRollCentreHeightRear value="0.100000"/>
It may be unplayable for someone, but it seems to me quite acceptable for the keyboard. At least I'm trying to bring the controls closer to the real thing. I'm making a GTA Simulator))))
Thanks for your attention
Welcome back! I'm glad to see you here and your work again! As always, a high-quality mod! I have slightly changed the handling in my file, I think it will be better this way. If you don't mind, I'll post it on 5-mods.
@Scrapper13 By the way, I can help tweak the handling for a more realistic control.
@Scrapper13 I'm looking forward to the engine and trunk version!)))
@Scrapper13 Tell me, please, why don't you put engines in your models? But the mod is actually good!
@Aige Hi! The brake lights glow white. Please tell me how to fix it?
@liamtran Thanks for your attention
@liamtran I noticed that the vehfuncv file is missing from the archive with the mod. In the description of the mod, you say that you need to put the vehfuncv file in a folder in the game. Maybe that's why the brake lights are off?
@liamtran Hi! Cool mod! But it is very striking that the rear brake lights are not lit. Please fix it. Thanks
@CipherOG It's a good mod, but the belt holder is visible on the right central rack separately from the central rack. Please pay attention to this. Thanks
@Wanted188
Thanks for the advice, bro. It's really fun to manage. But I'm playing on the keyboard, and every time I press the turn key, the car responds very sharply. I have slightly changed the settings:
<fMass value="1430.000000"/>
<vecCentreOfMassOffset x="0.000000" y="0.20000" z="0.100000"/>
<fBrakeForce value="0.390000"/>
<fBrakeBiasFront value="0.650000"/>
<fSteeringLock value="38.000000"/>
<fTractionCurveMax value="1.37000"/>
<fTractionCurveMin value="2.45000"/>
<fTractionCurveLateral value="21.5000"/>
<fLowSpeedTractionLossMult value="1.1500000"/>
<fTractionBiasFront value="0.4650000"/>
<fSuspensionForce value="2.500000"/>
<fSuspensionCompDamp value="1.5000"/>
<fSuspensionReboundDamp value="1.500"/>
<fAntiRollBarForce value="0.550000"/>
<fRollCentreHeightFront value="0.1000"/>
<fRollCentreHeightRear value="0.100000"/>
It may be unplayable for someone, but it seems to me quite acceptable for the keyboard. At least I'm trying to bring the controls closer to the real thing. I'm making a GTA Simulator))))
Thanks for your attention
Welcome back! I'm glad to see you here and your work again! As always, a high-quality mod! I have slightly changed the handling in my file, I think it will be better this way. If you don't mind, I'll post it on 5-mods.