@DomaX So, Im using a prop spawning script that allows us to select props from a menu when interacting with our police vehicles. I just removed the line in the _resource.lua that says " "this_is_a_map 'yes' " ands replaced it with " 'DLC_ITYP_REQUEST' 'stream/markers.ytyp' " and that sorted out the issue I had.
Hey, I just wanted to let you know that you have a map _resource.lua in with the fivem version, which doesnt allow the props to be spawned. I just replaced the "this_is_a_map 'yes' with "data_file 'DLC_ITYP_REQUEST' 'stream/markers.ytyp'" and its good to go! Thanks!
Hey there, thank you SO MUCH for this awesome DLC pack
The only issue im having is I cant seen to get new items in the decl slots to work. I have decals from various EUP packs I've found or bought and wanted to use them but whenever I add them, starting at decl_000_u.ydd / decl_diff_000_a_uni.ytd they show up in game, but are textured completely wrong. Any idea what I might be doing wrong or what the issue might be?
So, I know that this isnt really your thing or what you intended for this model,but, im trying to use it in my FiveM server and, I have it working, it spawns, but the textures are incorrect, just a black base with a solid prop and canopy. This is happening with a couple of the models I wanted to use from you. Any idea what might cause this, because Im sure its something on my end configuration-wise, I know theres nothing wrong with the model.
So, Im sure I'm missing something stupid obvious here, but, how do I edit the extras on the trailers? Am I supposed to be able to enter them like a vehicle?
So I have added my own vehicles to the game. I was previously able to add them to the vehicle.ini with a hash generated from openIV and get them to spawn in maps. This is no longer working, however.
1/22/2020 1:21:19 AM MAP FAILED TO LOAD:
System.InvalidOperationException: There is an error in XML document (9396, 35). ---> System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMap.Read7_MapObject(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMap.Read12_Map(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMap.Read13_Map()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader)
at MapEditor.MapSerializer.Deserialize(String path, Format format)
at MapEditor.MapEditor.LoadMap(String filename, Format format)
I do not have a scripthookdotnet log, so I can not provide information from it. That information above came from the map editor log in the scripts folder.
@jtl001 I wish I could give you a better answer, honestly. I ended up screwing up my game files and reinstalling. When I reapplied the script, it worked. I think it was conflicting with another script I was trying to use, maybe something else that uses NativeUI, or maybe something that had a different UI interface.
So, I'm not sure why it's not working for me. I have all of the requirements met. I think the problem is with nativeUI, as when I try and press shift+f11 or control+f11 to see if the mods working, nothing happens. I copied Native UI into my scripts folder, but am wondering if I missed a step or something. If not that, I wonder if its having a compatibility issue with something, is anyone aware of any scripts that might break this one?
As a checklist, I have:
ScriptHookV
ScriptHookVDotNet
and NativeUI as above.
Back on the Beat is def working, but the cops just do not react to anything I do.
Looking at this scripthook text file in my GTA directory, I saw this
[11:36:22] [INFO] Loading assembly 'PullMeOver.dll' ...
[11:36:22] [DEBUG] Found 0 script(s) in 'PullMeOver.dll'.
@DomaX So, Im using a prop spawning script that allows us to select props from a menu when interacting with our police vehicles. I just removed the line in the _resource.lua that says " "this_is_a_map 'yes' " ands replaced it with " 'DLC_ITYP_REQUEST' 'stream/markers.ytyp' " and that sorted out the issue I had.
Hey, I just wanted to let you know that you have a map _resource.lua in with the fivem version, which doesnt allow the props to be spawned. I just replaced the "this_is_a_map 'yes' with "data_file 'DLC_ITYP_REQUEST' 'stream/markers.ytyp'" and its good to go! Thanks!
Hey there, thank you SO MUCH for this awesome DLC pack
The only issue im having is I cant seen to get new items in the decl slots to work. I have decals from various EUP packs I've found or bought and wanted to use them but whenever I add them, starting at decl_000_u.ydd / decl_diff_000_a_uni.ytd they show up in game, but are textured completely wrong. Any idea what I might be doing wrong or what the issue might be?
So, I know that this isnt really your thing or what you intended for this model,but, im trying to use it in my FiveM server and, I have it working, it spawns, but the textures are incorrect, just a black base with a solid prop and canopy. This is happening with a couple of the models I wanted to use from you. Any idea what might cause this, because Im sure its something on my end configuration-wise, I know theres nothing wrong with the model.
Thank you for these releases!
So, Im sure I'm missing something stupid obvious here, but, how do I edit the extras on the trailers? Am I supposed to be able to enter them like a vehicle?
So I have added my own vehicles to the game. I was previously able to add them to the vehicle.ini with a hash generated from openIV and get them to spawn in maps. This is no longer working, however.
1/22/2020 1:21:19 AM MAP FAILED TO LOAD:
System.InvalidOperationException: There is an error in XML document (9396, 35). ---> System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMap.Read7_MapObject(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMap.Read12_Map(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMap.Read13_Map()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader)
at MapEditor.MapSerializer.Deserialize(String path, Format format)
at MapEditor.MapEditor.LoadMap(String filename, Format format)
I do not have a scripthookdotnet log, so I can not provide information from it. That information above came from the map editor log in the scripts folder.
@jtl001 I wish I could give you a better answer, honestly. I ended up screwing up my game files and reinstalling. When I reapplied the script, it worked. I think it was conflicting with another script I was trying to use, maybe something else that uses NativeUI, or maybe something that had a different UI interface.
I can not delete my comment, but I did get this fixed. Thank you.
So, I'm not sure why it's not working for me. I have all of the requirements met. I think the problem is with nativeUI, as when I try and press shift+f11 or control+f11 to see if the mods working, nothing happens. I copied Native UI into my scripts folder, but am wondering if I missed a step or something. If not that, I wonder if its having a compatibility issue with something, is anyone aware of any scripts that might break this one?
As a checklist, I have:
ScriptHookV
ScriptHookVDotNet
and NativeUI as above.
Back on the Beat is def working, but the cops just do not react to anything I do.
Looking at this scripthook text file in my GTA directory, I saw this
[11:36:22] [INFO] Loading assembly 'PullMeOver.dll' ...
[11:36:22] [DEBUG] Found 0 script(s) in 'PullMeOver.dll'.
Is that normal?
Any help is appreciated.