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@Mustafa617 the normal SHVDN hasn't been updated in years, nightly build is most current and up to date. Even the official https://www.gta5-mods.com/tools/scripthookv-net download link redirects you to nightly build.
@SelfRayRayBusiness at the moment, no. It is randomly generated peds, but due to being in Sandy Shores airfield, the script is generating ambient peds around that area.
@ahmadgamerx8940 @phucduongdaonhan make sure you have all requirements including the latest nightly build of SHVDN3.
@grespoyer yea I'll have to look into it when I'm free. But I did use a nightly build of shvdn, which probably has something to do with this.
@Ajax11 press L or whatever key you assigned in the .ini file
@mr meok oh wow didn't even think about that! Thanks for letting me know, I'll fix that soon.
@NOHABLOTAKATAKA I plan on making a lightsaber mod, so maybe that could also serve as a deadpool mod, or at the very least form the basis for a deadpool script.
@gtavjamal I'll update this mod for whenever SHVDN3 gets updated officially, and then I'll probably expand on the features, such as adding enemy AI for the patreon version. But that probably won't be for a while.
@gtavjamal https://www.gta5-mods.com/player/wolverine-fortnite-add-on-fivem
@ab douh yea definitely going to experiment more with these kind of mods - and eventually make some for GTA 6 xD
@bollocksfortnite yes you can configure in the .ini file.