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@Umbercurtis1 yes and you need to have both d3d11.dll and d3d12.dll in the game directory. With this, injector is no longer needed so you can start gta as you always do it
@Umbercurtis1 try to rename the d3d11.dll file to d3d12.dll and re-add d3d11.dll, so you have both files. And launch your game normally (without using injector)
@Umbercurtis1 you can also try to rename the d3d11.dll file to d3d12.dll and re-add d3d11.dll, so you have both files
@Umbercurtis1 What exactly doesn't work for you? The game crash while loading? Or just enb doesn't start?
@Umbercurtis1 Close GTA V or Rockstar Games Launcher before installing
@double79 in handling.meta "fCollisionDamageMult" and "fDeformationDamageMult", in vehicles.meta "damageMapScale" and "damageOffsetScale"
@iammrmikeman25 don't choose, just increase deformation values in DriveV by yourself
@Pizzahut you have to do this too: https://youtu.be/4pG00jD_ado?si=eY5tK2bIMKJ5Uvjy
And the map was pikachu ramp but without pikachu
@wvssuptokyo no
@REVIVING12 its "WITH Better Deformation For DLC Vehicles" because when the mod was uploaded for the first time there were no others mods that changes dlc vehicles deformation.