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@Hazekware I was going to add this in version 2.5, but ran into bugs that took a long time to fix. At the moment the script can load 11 weapon crates and it won't work with less. I need time to rewrite the part of the code responsible for spawning crates so that they can be added in unlimited numbers.
@HeySlickThatsMe It's all been fixed. Have fun using it!
@HeySlickThatsMe I rebuilt the mod for 3.6.0 nightly 124. Available for download at the same link
@HeySlickThatsMe What version are you currently on?
@HeySlickThatsMe As far as I know, the older mods are compatible with the newer versions of SHDN
@YaBoiBlasty I would really appreciate it if you manage to record a video of the bugs you are having. Because for some reason I am not able to replicate these bugs myself. I also want to know if there were any bugs in ScriptHookDotNet.log?
@HeySlickThatsMe I've released a pre-release of AddonWeapons 2.5 on GitHub with the ability to add new categories to the menu, move weapons from one category to another, and change prices. Have a look and give me your feedback. If no critical bugs are found, I will release a new version here.
I've also tried adding tint to the MK2 weapon components, but I'm not sure if it's working correctly. The script tells me that the components are being recoloured, but I can't see it visually. Please have a look.
https://github.com/sruckstar/AddonWeapons/releases/tag/2.5
@Coolmaker935115 Update ScriptHookDotNet to the latest version https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/tag/v3.7.0-nightly.13
@crunchycat I'll check it out. Thank you
@Coolmaker935115 Open the ScriptHookDotNet.log file, what errors are there?