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@kevin109 maybe try constituting a function that converts hash to string from a hash array or list
@kevin109 I'm just messing around with it, but right now I'm looking at using the code template for the dufflebag and adding something similar for a bulletproof vest inventory and battle belt inventory
@GhostSymbol csproj file is what I meant
@GhostSymbol Check out the debug folder and place the dll(s) into the scripts folder. You can also open the sln file in Visual Studio and compile it
Can you add a selection menu if/while trunk is open?
Yo, here's my version for 2.9 https://github.com/bloolol/GTAExpansion where the bag, holster and weapon cleaning kit are bought at Ammunation too. Works well with "Ammomod" and "WeaponOnBack" located in my repository. You'll also need a vest model like https://www.gta5-mods.com/player/body-armor-for-trevor for the armor level correlation workings found in WeaponOnBack
How do I use the decorator namespace to have a functioning fuel dial on add-on vehicles?
Port the MPX Copperhead if you can find a model
Concerning the decorator namespace, could you perhaps point me in the correct direction in implementing?
The model seems to darken after collision..?