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Hmm... Thats weird, the first time I did it, it worked, but now it does not load when i press f11, I reset the game and still didnt load. The Lazer sight mod however, worked fine. Here is my log.
[16:52:33] [DEBUG] Created script domain 'ScriptDomain_5EBB52DE' with v2.9.6.
[16:52:33] [DEBUG] Loading scripts from 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_5EBB52DE' ...
[16:52:33] [DEBUG] Successfully compiled 'AssemblyInfo.cs'.
[16:52:33] [DEBUG] Found 0 script(s) in 'AssemblyInfo.cs'.
[16:52:33] [ERROR] Failed to load assembly 'dinput8.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\dinput8.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\dinput8.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[16:52:33] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[16:52:33] [DEBUG] Found 0 script(s) in 'SharpDX.dll'.
[16:52:33] [DEBUG] Found 0 script(s) in 'SharpDX.XInput.dll'.
[16:52:33] [DEBUG] Found 1 script(s) in 'TwoPlayerMod.dll'.
[16:52:33] [DEBUG] Starting 2 script(s) ...
[16:52:33] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_5EBB52DE' ...
[16:52:33] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[16:52:33] [DEBUG] Instantiating script 'TwoPlayerMod' in script domain 'ScriptDomain_5EBB52DE' ...
[16:52:33] [ERROR] Failed to instantiate script 'TwoPlayerMod' because constructor threw an exception:
System.IO.FileNotFoundException: Could not load file or assembly 'SharpDX.DirectInput, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1' or one of its dependencies. The system cannot find the file specified.
File name: 'SharpDX.DirectInput, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1'
at TwoPlayerMod.SetupMenu()
at TwoPlayerMod..ctor()
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
@Steambun Yup! that was the problem, it loaded when i pressed f11 now thanks for all the help! :)
@Steambun I just installed the lazer site mod and it worked. The two player menu still wasnt working. However, this time it did generate a log. This is what it says.
[16:52:33] [DEBUG] Created script domain 'ScriptDomain_5EBB52DE' with v2.9.6.
[16:52:33] [DEBUG] Loading scripts from 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_5EBB52DE' ...
[16:52:33] [DEBUG] Successfully compiled 'AssemblyInfo.cs'.
[16:52:33] [DEBUG] Found 0 script(s) in 'AssemblyInfo.cs'.
[16:52:33] [ERROR] Failed to load assembly 'dinput8.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\dinput8.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\dinput8.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[16:52:33] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[16:52:33] [DEBUG] Found 0 script(s) in 'SharpDX.dll'.
[16:52:33] [DEBUG] Found 0 script(s) in 'SharpDX.XInput.dll'.
[16:52:33] [DEBUG] Found 1 script(s) in 'TwoPlayerMod.dll'.
[16:52:33] [DEBUG] Starting 2 script(s) ...
[16:52:33] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_5EBB52DE' ...
[16:52:33] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[16:52:33] [DEBUG] Instantiating script 'TwoPlayerMod' in script domain 'ScriptDomain_5EBB52DE' ...
[16:52:33] [ERROR] Failed to instantiate script 'TwoPlayerMod' because constructor threw an exception:
System.IO.FileNotFoundException: Could not load file or assembly 'SharpDX.DirectInput, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1' or one of its dependencies. The system cannot find the file specified.
File name: 'SharpDX.DirectInput, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1'
at TwoPlayerMod.SetupMenu()
at TwoPlayerMod..ctor()
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
@LucasBlade @Steambun I just reinstalled shvdotnet and still nothing, any ideas
@LucasBlade Ok but its not creating a sh dot net log when i startup. even though i have shvdotnet installed. Is there a link to a better shv.net that i could use
Will the script hook log file (not dotnet) show it? I have no scripthookvdotnet.log in my directory after starting it up. I made sure only the asi was in the root @steambun
@Steambun I have a scripthookv text document which shows my trainers, but not a dot net one. Yes I put the asi in my root, just its down so u cant see it
@Steambun Here is my new directory files, i did everything u said and when i started the game it had to update, but it still failed to load the menu. (I also pressed insert to refresh)Here are some new screenshots:
My Root: http://imgur.com/a/B0Li7
My Scripts: http://imgur.com/a/ImAmd
@Steambun I just did everything u said and still nothing, ill send another screenshot shortly
I do not have OpenIV installed, is it required for this mod? @LucasBlade