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  • Ee1960 photo 6050929800291404338 y

    @Michael-Townley- Hey mate,

    I'm working on bringing FC 26 heads into GTA V with full texture details. I managed to solve the rigging issue by coding a custom addon that transfers the rig automatically, but I'm hitting a wall with Sollumz exports.

    Since you are experienced with this, I was wondering if you could help me figure out the export settings? I’d love to get this working and maybe share my workflow/tools later on. Cheers!

    13 Disember, 2025
  • Ee1960 photo 6050929800291404338 y

    @gameplazer @gameplazer Hello, I'm just seeing your message after a long time, sorry about that.

    The teeth, eyes, and head are all separate files. The mouth can be opened.

    I can also optionally combine the teeth and eyes with the head. The model's UV map has a completely healthy topology.

    I can export all of this as FBX, and I can also draw the model as per my request. However, I need a good job of transferring it to the game. I don't need a fixed head, I need a truly accurate animation transfer. Thanks.

    26 November, 2025
  • Ee1960 photo 6050929800291404338 y

    I modeled my own face in Blender in great detail. I made all the texture work detailed and high quality, high resolution, applicable to GTA. I adjusted the hair to look strand by strand. I prepared detailed files like Head Eye R Eye L Teef Hair Haircap ... I bought ZModeler, installed Sollumz plugin in Blender but I couldn't manage to add him instead of Michael... I just wanted to add my head in story mode because it would be more fun. Can you help me with this? Or do you know someone who can help?

    14 Mei, 2025