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@timason
Just downloaded Framework but haven't the time right now to experiment. Do you configure SweetFX settings with the Mediator auto installer?
@Cynic
Someone has put up some earlier versions here:
http://reshade.me/forum/general-discussion/294-reshade-repository
look for ReShade 0.18.7 + SweetFX 2.0
@timason and @Cynic
Been slammed at work so I haven't had time to look into getting the framework version up and running, I would would just use the old ReShade + SweetFX 2.0 if you still have it or try and find a site that has an archive or that version of it.
I'll try and look into it soon though.
@Grand_Theft_Lachy Sure thing, glad it's working now.
@Grand_Theft_Lachy I would try and delete all ReShade files, ENB ( especially the dll's ) and script hook etc .. and try again making sure that script hook and it's related files are up to date. Also turn off FXAA and make sure split screen is turned off in the SweetFX_settings.txt.
@timason haha I meant to say 1440 not 1400! No not using DSR, my monitors native is 1440, I think FXAA is good enough for that res. I also see the difference of ENB hqmsaa at mid range but like you said it's not much but when you have been playing with it on for long enough turning it off is quite noticeable.
@timason I see what you mean regarding the SweetFx FXAA and UI, I will turn it off when I get around to the next version. I didn't notice a performance hit with 'HighQualityMSAA' turned on and but each rig is different I guess. With the bloom turned off I had some extra fps in the bank so I decided to turn it on for this preset. It's weird cause I am playing at 1400 and I still noticed the drop in quality when I turned it off. Anyway I'm glad you like my config and thanks for the info.
@KlassenAS my mod using ReShade and ENB would not prevent you changing out the moon. My guess would be the skydome.ytd file or one of the cloud files included in the VisualIV timecycle mod, you could try uninstalling one of those files to see if it works.
@GamingDamned sure thing, thanks for making it!
@PitchBlack thanks!