I just extract the yft Hi_yft ytd file from online and use only the skin. In this case, there is no license plate.
Does anyone know what I need to modify?
Other than that, there are no livery or other problems.
Thanks for the update. One thing I'm curious about is which mode is the bbs wheel in the screenshot?
I use several wheel mods, but I've never seen one.
There is a muffler bug, but I look forward to an update.
The spin phenomenon occurred when the vehicle started, so I replaced it with Kuruma's handling and it is very good.
https://www.youtube.com/watch?v=9hk17xT_gJE
My favorite model in the gtr series is 33. Looking forward to the update. Awesome sound is a bonus? thank you!!
ps:
I edited the name because a vehicle with the same name already existed.
I am an online user. Since I only use vehicle skins, I cannot use the trainer.
I wish the license plate attachment and detachment were fixed rather than optional.
good work,Thanks
https://i.imgur.com/nenWPFb.jpg
https://i.imgur.com/bFdFRlm.jpg
https://i.imgur.com/sjZTRLE.jpg
I just extract the yft Hi_yft ytd file from online and use only the skin. In this case, there is no license plate.
Does anyone know what I need to modify?
Other than that, there are no livery or other problems.
Favorite model in the cls series.
Good work!
everything doesn't work
meta file replacement
<Item>
<modelName>23m3</modelName>
<colors>
<Item>
<indices content="char_array">
031
028
088
000
27
156
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
65
28
5
134
27
156
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
28
111
88
27
156
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
0
28
111
88
27
156
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Standard White</Name>
<Value value="100" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="170" />
<sirenSettings value="0" />
</Item>
Thanks for the update. One thing I'm curious about is which mode is the bbs wheel in the screenshot?
I use several wheel mods, but I've never seen one.
There is a muffler bug, but I look forward to an update.
The spin phenomenon occurred when the vehicle started, so I replaced it with Kuruma's handling and it is very good.
https://www.youtube.com/watch?v=9hk17xT_gJE
<Item type="CHandlingData">
<handlingName>gr86</handlingName>
<fMass value="1500.000000" />
<fInitialDragCoeff value="9.500000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.200000" />
<vecInertiaMultiplier x="1.000000" y="1.200000" z="1.600000" />
<fDriveBiasFront value="0.330000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.310000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.800000" />
<fClutchChangeRateScaleDownShift value="1.800000" />
<fInitialDriveMaxFlatVel value="143.000000" />
<fBrakeForce value="0.500000" />
<fBrakeBiasFront value="0.60000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="2.450000" />
<fTractionCurveMin value="1.9750000" />
<fTractionCurveLateral value="22.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="1.300000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.485000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="2.900000" />
<fSuspensionCompDamp value="1.400000" />
<fSuspensionReboundDamp value="2.500000" />
<fSuspensionUpperLimit value="0.130000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="0.35000" />
<fAntiRollBarBiasFront value="0.5750000" />
<fRollCentreHeightFront value="0.210000" />
<fRollCentreHeightRear value="0.250000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="-0.025000" />
<fSeatOffsetDistZ value="0.050000" />
<nMonetaryValue value="35000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
Amazing
GoodWork Thank U
My favorite model in the gtr series is 33. Looking forward to the update. Awesome sound is a bonus? thank you!!
ps:
I edited the name because a vehicle with the same name already existed.