386 files liked
34 komen
0 video
0 uploads
0 followers
F*ck insurance companies and their damn jargon.
Blondes are wack...brunettes and redheads are where it's at.
Obligatory 5 stars. Great friendly driver, clean car, EXCELLENT NAVIGATION. A+++++++++++++++++ seller.
No one comes close to your ped work. Curious, what ever happened to the Sims Custom 3.0 mod page? It was taken down?
Rating 5 stars just for the comment ^^^
I ask since it'd be ideal to utilize the mod folder even for installing OIV 2.0 packages so that the original game files don't need to be touched or backed up before hand (saving storage space and time).
I have a question about the package installer which I haven't seen answered anywhere. Does it install OIV 2.0 mod content directly to the original GTA V files (which means we need one full separate backup for modding, and another for online) or does it install somehow utilizing the mod folder? If it's to the original files, I was thinking that maybe it should be possible for the package installer to detect what archives / files will be modified and copy them to the mod folder (if they don't already exist inside of it) and install the OIV in there so that people don't need to backup ALL of the game files, just the files necessary by keeping the originals intact in order to retain online functionality by simply moving / deleting scripthookv. I apologize if that's how it works but I haven't tried installing a package yet.
@Defalt just as a general question to you, how much work does it require to cut any given model's poly count in half or a quarter the amount? I've dipped my fingers into Maya and 3DS so I'm wondering if it requires manual work to reduce polys or if certain programs do it for you.
@ExoticParallel no it's a retexture of three textures from g_f_y_vagos_01.ytd, which the uploader failed to mention or left missing in the install instructions.
Are custom tints / applying vanilla game tints possible atm with custom weapons?