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V.1.5.8.1
- [Refactored] many callouts and functions for a better ingame experience in gameplay.
- [Updated] the license on all my projects.
- [Improved] execution order of checks to improve stability and performance.
- [Improved] logic for the callouts to make them execute smoother.
- [Added] support for the latest RPH and LSPDFR build.
- [Fixed] an issue with creating GameFibers on tick inside of the process method.
- [Fixed] an issue with the AI backup feature where the callouts won't work because of a configuration issue.
- [Fixed] issue of circular dependency that would cause some callouts to throw a null ref exception while starting.
- [Fixed] issue in WarrantForArrest which would prevent the player from continuing with any dialogue etc.
- [Changed] a few things that are not important for the changelog.
@popopop12 Are you using Discord? If yes, please join the Support Discord (https://sebi3.de/discord) and send us a screenshot from your plugins folder in one of the support channels. If you don't use Discord, you have to tell me exactly where you installed UnitedCallouts. Check the paths again and make sure to take a look into the UnitedCallouts.ini - Some of the callouts are set to "false" by default.
@popopop12 Hi, then you probably installed UnitedCallouts incorrectly. Is there an error message?
Can you tell me where you installed UnitedCallouts?
@ToxicSnakeYt Hi, please read the message above. ^
@OddGam3r Hi, UC is not related to your issue since it only gets loaded when you're on duty.
If you need help with your crash, feel free to join on my discord for support.
V.1.5.8.0
- [Added] Added a location choosing system in order to get callout locations near the Player.
- [Added] support for the latest RPH build (1.95).
- [Added] new locations for a few callouts in order to have more variety in gameplay.
- [Added] new vehicles and weapons for a few callouts in order to have more variety in gameplay.
- [Fixed] some minor bugs with the last build of UnitedCallouts (Build 1.5.7.9).
- [Changed] a few things, that are not important for the changelog.
@elsanhoty Sure, no problem. You're welcome!
@elsanhoty Hi, you don't have to use Open All Interiors. You can use any other mod that works as well with the interiors used in some callouts. UC also works without any interiors mod. All the 4-5 callouts which needs the mod are set to false by default.
@Double Doppler I'm glad to hear UC is your favorite callout mod! :-)
V.1.5.7.9
- [Added] a new setting to the UnitedCallouts.ini in order to disable subtitles used in some callouts and on startup. (Enabled by default)
- [Added] new locations for a few callouts in order to have more variety in gameplay.
- [Added] new vehicles and weapons for a few callouts in order to have more variety in gameplay.
- [Added] new audios for some callouts that had missing or wrong audios.
- [Added] a missing audio for dispatch at the end of all callouts.
- [Updated] all callout notifications with the new callout names.
- [Updated] all callout names in the UnitedCallouts.ini to make it easier to know what the callouts are.
- [Removed] some spawn locations that were inaccessible for the player.
- [Fixed] a bug with the AI backup feature.
- [Fixed] some minor bugs with the last build of UnitedCallouts (Build 1.5.7.8).
- [Changed] a few things, that are not important for the changelog.