629,097
2,087
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06 Mei, 2020
successor of the popular GTA IV driving mod
Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43
Upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (mod does not affect latest DLC vehicles though)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
- Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
- All driveable surfaces have reworked properties
- Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
- Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
- Huge improvements to motorcycles
- Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
- automated brakes have been disabled for every single vehicle
- Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
- Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
- Option for increased vehicle deformation
supported DLCs:
- ill Gotten Gains 1
- ill Gotten Gains 2
- Lowrider
- Halloween
- Executives
- XMAS 3
- January2016
- Valentine
- Lowriders 2
- Further Adventures in Finances
- Cunning Stunts
- Bikers
- Import/Export
- MPSpecialRaces
- Gunrunning
- Smuggler's Run
- Doomsday
- SSA Super Sport Series
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
Changelog:
version 2.5
-Added 25 new vehicles
-Doomsday DLC:
Autarch, Comet SAFARI, Comet SR, Deluxo, Neon, Pariah, Raiden, Revolter, Savestra, SC1, Sentinel Classic, Streiter, Stromberg, Viseris, Z190
-SSA Super Sports DLC:
Dominator3 GTX, Ellie, Entity XXR, Flash GT, GB200, Hotring Sabre, Jester Classic, Taipan, Tezeract, Tyrant
-reworked vehicles: Vagner, Visione, Rhino
version 2.4
-added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21
-added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione
-adjusted downforce for each car individually. slight increase to avg downforce.
-handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno
version 2.3
-added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
-added more realistic InversePower settings
-added alternative version compatible with GTAV 1.36 (1.0.877)
-reworked FWD cars: Asterope, Blista1, Blista2, Penumbra, Pigalle, Prairie, Brioso, Dilettante, Issi, Minivan, Premier, Primo, Stratum, Surge
-tweaked SUVs: Cavcade, FQ2, Gresley, Habanero, Landstalker, Radius, Serrano, XLS
-improved sportscar handling: Carbonizarre, Coquette1, GP1, RE7B, Tempesta, TurismoR, Tyrus
-misc car tweaks: Blade, Cogcabrio, Cognoscenti, Windsor2
-minor surface grip tweaks (sand, mud, wet tarmac)
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version.
Pertama dimuat naik: 22 Oktober, 2015
Tarikh Kemaskini: 08 Jun, 2018
Last Downloaded: 10 minit yang lalu
1,645 Komen
successor of the popular GTA IV driving mod
Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43
Upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (mod does not affect latest DLC vehicles though)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
- Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
- All driveable surfaces have reworked properties
- Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
- Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
- Huge improvements to motorcycles
- Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
- automated brakes have been disabled for every single vehicle
- Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
- Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
- Option for increased vehicle deformation
supported DLCs:
- ill Gotten Gains 1
- ill Gotten Gains 2
- Lowrider
- Halloween
- Executives
- XMAS 3
- January2016
- Valentine
- Lowriders 2
- Further Adventures in Finances
- Cunning Stunts
- Bikers
- Import/Export
- MPSpecialRaces
- Gunrunning
- Smuggler's Run
- Doomsday
- SSA Super Sport Series
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
Changelog:
version 2.5
-Added 25 new vehicles
-Doomsday DLC:
Autarch, Comet SAFARI, Comet SR, Deluxo, Neon, Pariah, Raiden, Revolter, Savestra, SC1, Sentinel Classic, Streiter, Stromberg, Viseris, Z190
-SSA Super Sports DLC:
Dominator3 GTX, Ellie, Entity XXR, Flash GT, GB200, Hotring Sabre, Jester Classic, Taipan, Tezeract, Tyrant
-reworked vehicles: Vagner, Visione, Rhino
version 2.4
-added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21
-added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione
-adjusted downforce for each car individually. slight increase to avg downforce.
-handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno
version 2.3
-added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
-added more realistic InversePower settings
-added alternative version compatible with GTAV 1.36 (1.0.877)
-reworked FWD cars: Asterope, Blista1, Blista2, Penumbra, Pigalle, Prairie, Brioso, Dilettante, Issi, Minivan, Premier, Primo, Stratum, Surge
-tweaked SUVs: Cavcade, FQ2, Gresley, Habanero, Landstalker, Radius, Serrano, XLS
-improved sportscar handling: Carbonizarre, Coquette1, GP1, RE7B, Tempesta, TurismoR, Tyrus
-misc car tweaks: Blade, Cogcabrio, Cognoscenti, Windsor2
-minor surface grip tweaks (sand, mud, wet tarmac)
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version.
Pertama dimuat naik: 22 Oktober, 2015
Tarikh Kemaskini: 08 Jun, 2018
Last Downloaded: 10 minit yang lalu
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Works fine for me, nailed a car and it completely deformed and the rim even fell off, wish this would've been vanilla from the start rockstar. anyways, sick mod!
27 Mac, 2025 -
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ATTENTION: THIS MOD WORKS! I have LSPDFR, 2 plugins, 4 scripts, and about 10 mods. And this still works fine.
I ran into an issue with Increased vehicle deformation variation, so instead chose to stick with 1.43 non-def Scaled version.
You can REALLY tell the difference between a bike this mod graces, and ones added after this was created.10 April, 2025 -
@ex4mple694201337 Did you ever figure it out? If not, I may be able to guide you thru it. Just drop your details (mods/scripts/plugins/gta version etc)
10 April, 2025 -
@NotARussianSpy i quit modding but yea i figured it out. i replaced the wrong meta files at first and was using NVE
11 April, 2025 -
Realistic they said... the bike turn feel like a huge heavy truck. Brake does absolute nothing, like you drive it on Ice surface. what realistic peoples live on... Moon Gravity?
26 Julai, 2025 -
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bro help this dumb mod only crashes my game even after i used the uninstall oiv
09 Ogos, 2025 -
it works, you guys just need to learn how to use outdated mods.
open
GTAV 1.43 (1.0.1365) and higher
open
RealisticDrivingV_2.5_Real_Topspeed.oiv
OR
RealisticDrivingV_2.5_Scaled_Topspeed
open the OIV files (do not install with OPENIV)
take ONLY the handling.meta FILE
paste into mods\common\data\handling.meta
ENJOY.....07 September, 2025 -
crashes my game even after only replacing handling.meta, i did first install with open iv but i used the uninstaller... idk what to do now
09 September, 2025 -
Works well, but I would not recommend doing heists with it installed. I just tried the Mid game heist where frank has to drive the Bulldozer and... It's so slow I die of boredom before dying of tank.
04 Oktober, 2025 -
Great mod but in-game i tested it and my game crashed so can you pit manuever now?
01 November, 2025 -
So far, this mod still works perfectly fine even with GTA V Enhanced.
I followed this guide https://www.youtube.com/watch?v=q7IwofJJlB8 and I downloaded this mod https://es.gta5-mods.com/tools/openiv-fix-for-gta-5-enhanced#description_tab
03 Mac, 2026 -
Mod works on the latest update but I think vehicle damage work only for basic car, not add-ons or new cars from MP.
03 Mac, 2026 -
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I installed this mod and now my game won't even load into story mode. I tried uninstalling and its still crashing. What do i do.
13 Mac, 2026 -
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This has been my favourite car handling mod for years. It makes the cars feel so real. Pair it with True Realistic Driving V by any133 and you've got driving perfection. Highly recommend this. 👌👍😉
15 Mei, 2026 -
Big problem and getting worried. I installed it but I had script hook errors thrown at me. Doesn't this work on game version 1.3788? I love this mod and really want it to work
15 Mei, 2026 -
I have just confirmed what the other guys were commenting here this mod does not work with newer versions of GTA, it makes the game crash briefly after opening the game, I installed the mod and it ran fine for like an hour but then when I closed it and I tried to open it again, no matter what the game would not start so I had to remove the mode all together and I installed Drive V; the game loaded without any issue, it is a shame because this is a great mod and when paired with the manual transmission mod the handling on the vehicles feels pretty realistic but sadly it doesn't work anymore, however if you happen to have an old version of the game this month will run flawlessly I have an old build 2612 installed and I have been running this mod for years without issue.
7 hari yang lalu

This mod was thoroughly tested with game version 1.50 (0.1868) and worked fine. no bugs, no crashes. all story missions completed without a hitch.
Here is footage of version 2.5 being used on Vans123's amazing Nordschleife track:
https://www.youtube.com/watch?v=txEDr0pqE4M
Also check out ikt's and Eddlm's progress on making the AI work properly outside of arcade physics:
https://www.youtube.com/watch?v=eO2BOxppKqk