53,998
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53,998
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Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
Pertama dimuat naik: 01 Jun, 2018
Tarikh Kemaskini: 16 November, 2023
Last Downloaded: 1 hours ago
472 Komen
More mods by Alex106:
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
Pertama dimuat naik: 01 Jun, 2018
Tarikh Kemaskini: 16 November, 2023
Last Downloaded: 1 hours ago
@Think_Tank Thanks
Good mod, great work
Some ideas you might wanna consider in your next update:
- More ambient gang npc's hanging around in different parts of LS (Such as the beach areas, liquor stores, clubs, different neighborhoods that have a high presence of shady hoodlums, just like irl, try to create something unique that'll add more creativity to this mod)
- Fix the respawning NPCs. Maybe its a compatibility issue on my side since i'm using Persistent Corpses mod but I often see the dead NPCs respawn really fast after killing them, especially in the Lost MC clubhouse.
- Along with the Gang update wish I just suggested, you can enhance the other NPCs in the city by creating different scenarios of sorts. People partying, enhanced security around certain busy areas, more use of scenario peds, as much as the AI ingame allows knowing that the scripting of GTA 5 is pretty rigged so try and improve as much as you can. Worth taking notes from Watch Dogs or similar open world titles that did better in that aspect of AI realism
does this conflict with missions that trigger these scenarios?
Hi. Thank you for this lovely mod! I got a little issue. When i drive near casino peds appears above its roof. And if i zoom at them with sniper riffle some of them start falling down.
https://imgur.com/a/pv9xg9M
https://imgur.com/a/fPvS3fM
You think you could actually open up the night clubs? And does this open up bahama mamas?
@wand031oe Extract "race_course.ymt" from "update\update.rpf\x64\levels\gta5\scenario" and then import it in "mods\update\update.rpf\x64\levels\gta5\scenario"
@Dimitri_Rascalov The nightclubs are placed under the map, so it's not really possible to "open" them (unless you meant adding scenarios, then the answer is no because the peds are scripted in GTA Online and I can't recreate/add them with scenarios)
As for the Bahama Mamas, I made it enterable from the doors in Map Fixes https://www.gta5-mods.com/maps/map-fixes
@Alex106 Im using NVE and have Enable all Interiors so theres peds in some places. Will this mod add people to that yacht out in the ocean? Dynasty or something like that.
@SnakeSlippers No
is this compatible / does this conflict with your mapfixes mod at all?
@Waddalup Yes, it's compatible
How to enable it
is it normal that when i install this mod, that i have ghost vehicles driving
its not only your mod, when i install mods with a lot scenarios (peds) then i have GHOST vehicles
with no peds in it
but yours is such a nice mod
@alex106
@Cattsy Open "ScenarioGroups.ini" and set to true the groups you want to enable
@DenoNomads I never heard of such issue
@Alex106 wording of the readme seems a bit off https://imgur.com/a/xQli9pl
also, how big resources impact does enabling all of them have?
@Michael21107 Zero AFAIK
@Alex106 why not have them all enabled by default then?
@Michael21107 Because I wanted to give the option to choose
@Alex106 wouldn't it be better it on by default? they could still choose
can you make more people at cayo perico ? like in mansion yard, or party beach ? btw great mod
Weird bug, npc's float in the air next to the casino entrance (far left side where there's this grassy area)https://snipboard.io/tCoiZq.jpg