@Mauluskus That means that the script will now use the v3 API, not that it uses/will run with a specific build of the SHVDN
Anyway, I'd say try the latest nightly build
@MaxLuk Yes. I was actually thinking of doing a standalone/my own version (since R* added a new ytd with the stipple texture for the Diamond casino, which the VisualV dlc pack doesn't replace)
@zardoz_47 The mod works already in this way (in fact, there's even a 100ms wait before it's executed to possibly avoid this issue).
Anyway, I uploaded a new version with the wait time increased
@Michael21107 Because the mod is 220MB and with Fixes & Improvements it goes over the 400MB upload limit of the website (and I don't want to upload it myself on another one and then link it here)
@Nemsei I made visible the old version
@Mauluskus That means that the script will now use the v3 API, not that it uses/will run with a specific build of the SHVDN
Anyway, I'd say try the latest nightly build
@Mauluskus None because i'm on an older game build
@MaxLuk Yes. I was actually thinking of doing a standalone/my own version (since R* added a new ytd with the stipple texture for the Diamond casino, which the VisualV dlc pack doesn't replace)
@zardoz_47 The mod works already in this way (in fact, there's even a 100ms wait before it's executed to possibly avoid this issue).
Anyway, I uploaded a new version with the wait time increased
@Zsombor_99 That's because the rest of the NPCs on the island (such as the party) are spawned via script in GTAO
@Zsombor_99 The NPCs on the island are the ones added by R*, the mod only enables them
@Tbird1985 The dlc pack works with any version of the game (RGL, Steam, Epic)
@chrislourenco92 Yeah, you can by using a nightly version of the SHVDN https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
@Michael21107 Because the mod is 220MB and with Fixes & Improvements it goes over the 400MB upload limit of the website (and I don't want to upload it myself on another one and then link it here)