32,637
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32,637
404
Information:
This mod restores the weathers and other graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of the bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled)
- Cloudy and stormy clouds drawables and textures
- Snapmatic filters
Optionals:
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
10.12.24
- Compatibility with the "Agents of Sabotage" DLC
- Removed the "Alternative Lens Flare" optional
This mod restores the weathers and other graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of the bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled)
- Cloudy and stormy clouds drawables and textures
- Snapmatic filters
Optionals:
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
10.12.24
- Compatibility with the "Agents of Sabotage" DLC
- Removed the "Alternative Lens Flare" optional
Pertama dimuat naik: 15 September, 2018
Tarikh Kemaskini: 10 Disember, 2024
Last Downloaded: 3 hours ago
301 Komen
More mods by Alex106:
Information:
This mod restores the weathers and other graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of the bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled)
- Cloudy and stormy clouds drawables and textures
- Snapmatic filters
Optionals:
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
10.12.24
- Compatibility with the "Agents of Sabotage" DLC
- Removed the "Alternative Lens Flare" optional
This mod restores the weathers and other graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of the bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled)
- Cloudy and stormy clouds drawables and textures
- Snapmatic filters
Optionals:
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
10.12.24
- Compatibility with the "Agents of Sabotage" DLC
- Removed the "Alternative Lens Flare" optional
Pertama dimuat naik: 15 September, 2018
Tarikh Kemaskini: 10 Disember, 2024
Last Downloaded: 3 hours ago
@Alex106 I want to ask for help if I want for the game to look more like gen 7 do i use all optionals or what specifically i need to choose
@Hillionliat In that case, yes, install all the optionals (aside from the alternative lens flare)
@Alex106 Wanted to ask one last thing I have your mods that are dlcs
Fixes and Improvements
Map Updates
Gen 7 assets
Vespucci Beach Sculpture
Map Fixes
Beta Map Restoration
Trio's Cut Clothes
Michael's Beta Inspired Spec Ops Outfit
Franklin's Beta Haircut
is there a recommend dlclist order or they are all optimised for different orders
@Hillionliat They are all configured to load in the right order
@Alex106 Hey there, I want to ask you something. Can you make the mod feels like a TRUE Xbox 360/ PS3 by configuring the gamma or brightness? Or Maybe release a mod that ports Old gen post fx to pc?
@Imad Miganeh I'm pretty sure gamma and brightness (which can be changed in the game anyway) is the same across all platforms
Hi. Will the mod work for old versions of the game, just the singleplayer (using it to save space)? I dont use any multiplayer assets,. Im assuming since its just a timecyc mod its fine?
Is there any way to get rid of the depth of field effect in cutscenes? Even if I turn off the depth of field effect in the settings, it still appears in the cutscenes!
VIsual Paradise + Remastered Old Gen Minimap + Restored NG Lens Flare = Improved PS3 & Xbox360 version
How do I install this on my Steam Deck, which has Linux by default? Last I remember, the files for the game are a bit different than they would be on Windows, and I couldn't get this mod to work without crashing the game.
How to remove always cloud? even with extrasunny weather
Can't wait to play gta v expanded and enhanced with xbox 360 graphics with RTX on😎😎😎
I NEED THIS SO BAD BRO😭😭😭 please update openiv
@Alex106 Hey there, I wanted to ask about something. Can you restore the Snapmatic filters and the alternative lens flare? It would be nice to have them again.
@Imad Miganeh The Snapmatic filters are already included (they've been part of the main mod for a long time).
As for the lens flare, I will add it back with the next update
@Alex106 I'm talking about the one of the optionals that you removed back in the "Chop Shop" Update
@Imad Miganeh The ones for the Rockstar Editor? If so, no, because it started to make the game crash after a certain patch
@Alex106 Can you at least send me these files because I want to test something with it
@Imad Miganeh The password is "replayfx" https://easyupload.io/x9ttvl
@Alex106 Thank you so much! If you wonder, I was testing it on older patches to see how it looks like