20,146
292
20,146
292
Information:
This mod restores various graphic features from the original release of the game on PS3 and X360.
Main changes:
- Weathers.
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings.
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam.
- Snapmatic filters.
- Clouds (cloudy and stormy).
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue.
- No Fog Volumes: this optional removes the fog volumes placed around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the DoF/screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered with the PostFX quality set to Very High/Ultra.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Import the "common" and "x64" folders from the "Main Files\update" folder in "mods\update\update.rpf".
Import the files from the "Main Files\x64b" folder in "mods\x64b.rpf\levels\gta5\cloudhats\v_clouds.rpf".
Installation (optionals):
Additional Rockstar Editor Filters: import "replayfx.meta" from the "Optionals/Additional Rockstar Editor Filters" folder in "mods\update\update.rpf\common\data\ui".
Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
Clouds: import
- the files from the "Optionals/Clouds/v_clouds" folder in "mods\x64b.rpf\levels\gta5\cloudhats\v_clouds.rpf".
- "clouds.xml" from the "Optionals/Clouds" folder in "mods\update\update.rpf\common\data".
No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks:
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
DK22Pac for the WFT/XFT to DFF converter.
Parik for DragonFF - Blender GTA I/O.
Skylumz for the Sollumz plugin for Blender.
Stryfaar for assistance during development.
Changelog:
version 2802.1
Fixed an error in both timecycle_mods_4.xml files.
Compatibility with the "Los Santos Drug Wars" update.
This mod restores various graphic features from the original release of the game on PS3 and X360.
Main changes:
- Weathers.
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings.
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam.
- Snapmatic filters.
- Clouds (cloudy and stormy).
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue.
- No Fog Volumes: this optional removes the fog volumes placed around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the DoF/screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered with the PostFX quality set to Very High/Ultra.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Import the "common" and "x64" folders from the "Main Files\update" folder in "mods\update\update.rpf".
Import the files from the "Main Files\x64b" folder in "mods\x64b.rpf\levels\gta5\cloudhats\v_clouds.rpf".
Installation (optionals):
Additional Rockstar Editor Filters: import "replayfx.meta" from the "Optionals/Additional Rockstar Editor Filters" folder in "mods\update\update.rpf\common\data\ui".
Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
Clouds: import
- the files from the "Optionals/Clouds/v_clouds" folder in "mods\x64b.rpf\levels\gta5\cloudhats\v_clouds.rpf".
- "clouds.xml" from the "Optionals/Clouds" folder in "mods\update\update.rpf\common\data".
No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks:
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
DK22Pac for the WFT/XFT to DFF converter.
Parik for DragonFF - Blender GTA I/O.
Skylumz for the Sollumz plugin for Blender.
Stryfaar for assistance during development.
Changelog:
version 2802.1
Fixed an error in both timecycle_mods_4.xml files.
Compatibility with the "Los Santos Drug Wars" update.
Pertama dimuat naik: 15 September, 2018
Tarikh Kemaskini: 22 Disember, 2022
Last Downloaded: 3 hours ago
210 Komen
More mods by Alex106:
Information:
This mod restores various graphic features from the original release of the game on PS3 and X360.
Main changes:
- Weathers.
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings.
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam.
- Snapmatic filters.
- Clouds (cloudy and stormy).
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue.
- No Fog Volumes: this optional removes the fog volumes placed around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the DoF/screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered with the PostFX quality set to Very High/Ultra.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Import the "common" and "x64" folders from the "Main Files\update" folder in "mods\update\update.rpf".
Import the files from the "Main Files\x64b" folder in "mods\x64b.rpf\levels\gta5\cloudhats\v_clouds.rpf".
Installation (optionals):
Additional Rockstar Editor Filters: import "replayfx.meta" from the "Optionals/Additional Rockstar Editor Filters" folder in "mods\update\update.rpf\common\data\ui".
Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
Clouds: import
- the files from the "Optionals/Clouds/v_clouds" folder in "mods\x64b.rpf\levels\gta5\cloudhats\v_clouds.rpf".
- "clouds.xml" from the "Optionals/Clouds" folder in "mods\update\update.rpf\common\data".
No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks:
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
DK22Pac for the WFT/XFT to DFF converter.
Parik for DragonFF - Blender GTA I/O.
Skylumz for the Sollumz plugin for Blender.
Stryfaar for assistance during development.
Changelog:
version 2802.1
Fixed an error in both timecycle_mods_4.xml files.
Compatibility with the "Los Santos Drug Wars" update.
This mod restores various graphic features from the original release of the game on PS3 and X360.
Main changes:
- Weathers.
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings.
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam.
- Snapmatic filters.
- Clouds (cloudy and stormy).
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue.
- No Fog Volumes: this optional removes the fog volumes placed around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the DoF/screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered with the PostFX quality set to Very High/Ultra.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Import the "common" and "x64" folders from the "Main Files\update" folder in "mods\update\update.rpf".
Import the files from the "Main Files\x64b" folder in "mods\x64b.rpf\levels\gta5\cloudhats\v_clouds.rpf".
Installation (optionals):
Additional Rockstar Editor Filters: import "replayfx.meta" from the "Optionals/Additional Rockstar Editor Filters" folder in "mods\update\update.rpf\common\data\ui".
Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
Clouds: import
- the files from the "Optionals/Clouds/v_clouds" folder in "mods\x64b.rpf\levels\gta5\cloudhats\v_clouds.rpf".
- "clouds.xml" from the "Optionals/Clouds" folder in "mods\update\update.rpf\common\data".
No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks:
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
DK22Pac for the WFT/XFT to DFF converter.
Parik for DragonFF - Blender GTA I/O.
Skylumz for the Sollumz plugin for Blender.
Stryfaar for assistance during development.
Changelog:
version 2802.1
Fixed an error in both timecycle_mods_4.xml files.
Compatibility with the "Los Santos Drug Wars" update.
Pertama dimuat naik: 15 September, 2018
Tarikh Kemaskini: 22 Disember, 2022
Last Downloaded: 3 hours ago
@Rooood It brings back the sky, fog, lighting colors, fog intensity (among other stuff of the weathers), lens flare, clouds settings (plus some models), lightning settings and two of it's timecycle modifiers, light pollution's timecycle modifiers and all the rest of the stuff wrote in the description from the PS3 and X360 versions of the game.
I used this mod https://www.gta5-mods.com/misc/r-hancer-graphics-mod..
Man you are legend better than Natural Evolved Mod , looks like upgrade my 980gtx Card
https://postimg.cc/gallery/sVSqDFB/e3159db6
@Alex106
Hi there, i was so lucky when i read the description about Optionals, especially the "No Lens Artefacts" got my attention.
But thats only for the Editor right?
Is it somehow possible to make it work for the Single Player?
I just want a good looking GTA5 not a Sci-Fi J. J. Abrams movie.
I think i have to change the Timecycle Files or am i wrong?
Can you please tell me which lines i have to change?
That would be awesome.
@MaxPower777 The "No Lens Artefacts" optional doesnt have any "restriction", it affecs both gameplay/cutscenes and the Rockstar Editor. I think you got confused with the "Addtional Rockstar Editor Filters", which adds the Snapmatic effects to the editor and has nothing to do with the lens artefacts.
Just drop lensartefacts.ymt in "mods\update\update.rpf\x64\data\effects" and you're good to go.
@Alex106
Thanks for your quick replay.
And ahhh yes this works really well. I only tested it for a few seconds and jumped straight into a car and i thought those blue lines from the Car Light sources also belongs to the Artefacts.
Today i tested the "No NGCoronas" and yes those Blue Lines belongs to the Coronas not the Artefacts.
The Problem is that i allready have a modded Visualsettings.dat (Brighter Emergency Lights with VisualV migration), and the other thing is i like the Coronas like they are only those Blue Lines "flare" or what ever they are arent my taste.
Whatever, for now im really lucky that those Artefacts arround the Screen got eliminated, and i dont want to bother you, so i look for myself in the Visualsettings.dat from your "No NG Coronas" and my Visualsettings.dat and hope i can disable only the Blue Lines and keep the Coronas.
But right now im really happy with your Mod.
Thanks!
OK, i found a way to disable those Lines to,
i just opend the graphics,ytd and changed the flare_animorphic to complete black.
Now im complete pleased, no Lensartefacts from you and the little change from me... :D
@TheRuler666 lol
I'm using the mod only with the optional blue lens flare, and playing with the Normal graphics, from 21:00 to 23:00 in climates: Clearing and Neutral the lighting is too strange to be at night
@SemKill Clearing is fine and looks how it should, like Rockstar made it.
As for "Neutral", the mod doesn't change it, that's just how it looks since it's "finetuned" for a specific time to be used in the final cutscene of the Prologue.
@Alex106 i tested, the "problem" is with menyoo when i change the weather, with ENT every weather is fine
Thank you for this graphic mod. The work done is really impressive.
But, I noticed 2 points that it would be nice to implement in the next update:
1) Grass fixes + tree reflections* (*they weren't in oldgen)
2) Adding chromatic shaders (they can be seen on the chrome bumpers of cars)
I must say right away that I tried to take both of them with VisualV and VisualVanilla, but from time to time I notice strange artifacts and image ripples at certain times. As if all those files are in conflict with each other. This is especially evident when driving a car. Maybe it's a play of light with shadows, but it's still strange ..
@John_Wick_99 For the first two points, I don't plan on adding those things (which can be easily used in combination anyway by downloading VisualV and installing those files).
As for your issue, can you post an image? From what you described, I believe it's one that happens with the vanilla game/timecycles, which is caused by the DoF or bloom (I don't remember exactly right now), but i'm not entirely sure.
@Alex106 Thanks for the answer.
Regarding that problem - without installing optionals from VisualV (grass fix + notree reflection), everything works much more adequately, but sometimes I still see such problems as described above. It is difficult to make a screen, since it is barely perceptible and noticeable only from the side of the monitor (which, personally, I have configured correctly).
But after installing those modifications and chromatic shaders (from Visual Vanilla), some crap is already visible. I understand what they affect and how they change visualsettings.dat with timecycle.
@Alex106 P.S. Therefore, I would like to see in this mod those features that, again, were in the oldgen version, were adapted. I didn't see any reflections of the trees there.
@Alex106 By the way, while writing past comments, I had a theory that this is probably due to chromatic aberration. To be honest, this is a garbage parameter that strains the eyes even in the vanilla version of the game. And it looks like it conflicts with the changed parameters.
I'm sorry that I wrote a lot of nonsense in the previous comments)) I figured out that you just need to install either VisualV first, since it removes most of these artifacts. But, the question remains for the author, which mod is better adapted: VisualV or VisualVanilla (in which Alex106 took part)? And after that, it is better to indicate in the description of this mod, since people who downloaded this mod may not know about this nuance.
@John_Wick_99 I didn't understood you installed both this and VisualV (outside of the grassfix and shaders), that explains why there were issues. Usually installing two (or more) graphic mods together can lead to issues.
Anyway, as for what's better or I'd recommend, it something subjective: VisualV is an improvement over the vanilla game, while VisualVanilla is a combination of vanilla/this mod + VisualV, which uses the improvements from VisualV as a base while remaining more closer to the original game style.
I will describe my options as follows (step by step):
1) Just installed your mod on a vanilla game (no VisualV base). Next, I installed optionals - grassfix (VisualV) and chrome shaders (they are from VisualVanilla). Just such light glare began while the car was moving.
2) No optionals, just set your mod to vanilla version. (VisualV and VisualVanilla weren't used
3) Having cleaned everything (in the mods folder) to the original (vanilla), I first tried to install Visual (base), then your mod, replacing the previously modified timecycles, graphics.ytd, etc. And now it began to work better with it .
That is, in the vanilla version there is chromatic aberration, which led to such artifacts. Also, if you put chromatic shaders - bumpers and other elements seem to re-reflect light on the screen, that is, on me, as if blinding. Something like this.. P.S. Sorry for my English, becuase don`t live in US and UK..
P.S. At each stage, I cleared the mods folder, returning the game to the vanilla version. So I tried different combinations. But those two mods (VisualV & VisualVanilla) I didn't install together.
@Alex106 Found what the problem is..
It turns out that I had two drivers from Nvidia and AMD. Previously, I used the integrated Radeon graphics and the drivers from them conflicted with the current ones from Nvidia GeForce. As a result, I cleaned everything up and it got better.. Anyway, thanks to the author for the help and patience in communicating with such an unlucky dude like me ..)