@JamesRack What this ASI does is just fix the 8 bit string to 32 that is RAGE limit imposed by Rockstar, regarding ymts and limits, each new update that they launches it takes away a ymt slot, reducing our chances to add our custom clothing (Blame Online), Tay say above there's a WIP resource by FiveM that patches the limit, although i'm not sure if is really stable (I hope they can make it for our sakes). And trainers like Menyoo and Simple Trainer are still to be tested by your own, Franklin the Goon mentioned it crashes while using, but Simple Trainer in my tests worked with no issues, might be a issue with the metadata or something with ymt's that are constantly bugged with Rockstar Patches, i'm gonna test one day to confirm that crash of Menyoo
Now about combining ydd's and ytd, i refer textures (max 26 of each ydd) to be merged to prevent the invisible slot glitch due to the 8 bit string of RAGE engine that the game runs and was coded that way by devs, now installed, you will have 2 billon slots for your hats, forget the combining thing, still you need change some flags if you want your hats to appear normally in your head while using a hair (rn there's a issue related to metadata store that breaks it, still investigating)
@mitto_backup Never tested on, but you can try, same for Michael and Trevor. Use YMT Editor and test to see if works if you find suitable hats or helmets for them
@TayMcKenzie I will report to Zombie and the team to see that, thanks!
I suggest regarding heels to remove any metadata creature you have and redone from zero, sometimes the game itself will overwrite the custom values (seems to be hardcoded on exe)
@JamesRack FiveM and SP has different limits for each component, rn fiveM has 128 ymt limit per component, now SP i'm unsure
@JamesRack What this ASI does is just fix the 8 bit string to 32 that is RAGE limit imposed by Rockstar, regarding ymts and limits, each new update that they launches it takes away a ymt slot, reducing our chances to add our custom clothing (Blame Online), Tay say above there's a WIP resource by FiveM that patches the limit, although i'm not sure if is really stable (I hope they can make it for our sakes). And trainers like Menyoo and Simple Trainer are still to be tested by your own, Franklin the Goon mentioned it crashes while using, but Simple Trainer in my tests worked with no issues, might be a issue with the metadata or something with ymt's that are constantly bugged with Rockstar Patches, i'm gonna test one day to confirm that crash of Menyoo
Now about combining ydd's and ytd, i refer textures (max 26 of each ydd) to be merged to prevent the invisible slot glitch due to the 8 bit string of RAGE engine that the game runs and was coded that way by devs, now installed, you will have 2 billon slots for your hats, forget the combining thing, still you need change some flags if you want your hats to appear normally in your head while using a hair (rn there's a issue related to metadata store that breaks it, still investigating)
@PeroxideMP5 @Naomi Minamoto Y'all made the last delivery from 2023, cough off the money before big Benny hits y'all with a 1911!
Slava Ukraine, may the 2th model that is still in the works may reborn again!
@VILZUPLAYER1 search it on google, it's easy to find
@VILZUPLAYER1 You can increase the limit if i'm not wrong the mapstore value stored in gameconfig.xml
Or you can use Resource Adjuster and the Ymap patch extender
@mitto_backup Never tested on, but you can try, same for Michael and Trevor. Use YMT Editor and test to see if works if you find suitable hats or helmets for them
@TayMcKenzie I will report to Zombie and the team to see that, thanks!
I suggest regarding heels to remove any metadata creature you have and redone from zero, sometimes the game itself will overwrite the custom values (seems to be hardcoded on exe)
Yes, Arthur Mr Morgan 8K edition oh yes!
"When you see those creatures walking in your backyard, be sure to have a shotgun, i heard the Red is kinda sus"