Hide Special Ability Bar 3.2
5,668
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5,668
120
Information
This script hides/displays the special ability bar depending on wheter the current character or vehicle has a special ability or not.
How it works
- Playing as a character without a special ability will make it so that the bar will be hidden.
- Entering a vehicle with a special ability (while the bar is hidden) will make it display again (and exiting the vehicle will make it hide again).
Notes
- If the bar is hidden and the screen gets refreshed (by alt tabbing to the dekstop or changing a graphic setting) will result in the bar to display again. To fix this, change the character to Michael, Franklin or Trevor and then back to the desired one.
- If you use the Character Swap script, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
- If you use the Simple Native Trainer and enable the vehicle's nitro option, then there might be conflict for the ability bar between the two mods.
Requirements
Script Hook V .NET.
Installation
Move "HideSpecialAbilityBar.cs" and "HideSpecialAbilityBar.ini" in the "scripts" folder. In order to hide the bar regardless of the character model, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
Special Thanks
alloc8or for the Native DB.
Changelog
v3.2
Small changes to the code (no changes to the functionality of the script).
This script hides/displays the special ability bar depending on wheter the current character or vehicle has a special ability or not.
How it works
- Playing as a character without a special ability will make it so that the bar will be hidden.
- Entering a vehicle with a special ability (while the bar is hidden) will make it display again (and exiting the vehicle will make it hide again).
Notes
- If the bar is hidden and the screen gets refreshed (by alt tabbing to the dekstop or changing a graphic setting) will result in the bar to display again. To fix this, change the character to Michael, Franklin or Trevor and then back to the desired one.
- If you use the Character Swap script, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
- If you use the Simple Native Trainer and enable the vehicle's nitro option, then there might be conflict for the ability bar between the two mods.
Requirements
Script Hook V .NET.
Installation
Move "HideSpecialAbilityBar.cs" and "HideSpecialAbilityBar.ini" in the "scripts" folder. In order to hide the bar regardless of the character model, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
Special Thanks
alloc8or for the Native DB.
Changelog
v3.2
Small changes to the code (no changes to the functionality of the script).
Pertama dimuat naik: 14 Ogos, 2017
Tarikh Kemaskini: 05 Mac, 2022
Last Downloaded: 21 hours ago
88 Komen
More mods by Alex106:
Information
This script hides/displays the special ability bar depending on wheter the current character or vehicle has a special ability or not.
How it works
- Playing as a character without a special ability will make it so that the bar will be hidden.
- Entering a vehicle with a special ability (while the bar is hidden) will make it display again (and exiting the vehicle will make it hide again).
Notes
- If the bar is hidden and the screen gets refreshed (by alt tabbing to the dekstop or changing a graphic setting) will result in the bar to display again. To fix this, change the character to Michael, Franklin or Trevor and then back to the desired one.
- If you use the Character Swap script, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
- If you use the Simple Native Trainer and enable the vehicle's nitro option, then there might be conflict for the ability bar between the two mods.
Requirements
Script Hook V .NET.
Installation
Move "HideSpecialAbilityBar.cs" and "HideSpecialAbilityBar.ini" in the "scripts" folder. In order to hide the bar regardless of the character model, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
Special Thanks
alloc8or for the Native DB.
Changelog
v3.2
Small changes to the code (no changes to the functionality of the script).
This script hides/displays the special ability bar depending on wheter the current character or vehicle has a special ability or not.
How it works
- Playing as a character without a special ability will make it so that the bar will be hidden.
- Entering a vehicle with a special ability (while the bar is hidden) will make it display again (and exiting the vehicle will make it hide again).
Notes
- If the bar is hidden and the screen gets refreshed (by alt tabbing to the dekstop or changing a graphic setting) will result in the bar to display again. To fix this, change the character to Michael, Franklin or Trevor and then back to the desired one.
- If you use the Character Swap script, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
- If you use the Simple Native Trainer and enable the vehicle's nitro option, then there might be conflict for the ability bar between the two mods.
Requirements
Script Hook V .NET.
Installation
Move "HideSpecialAbilityBar.cs" and "HideSpecialAbilityBar.ini" in the "scripts" folder. In order to hide the bar regardless of the character model, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
Special Thanks
alloc8or for the Native DB.
Changelog
v3.2
Small changes to the code (no changes to the functionality of the script).
Pertama dimuat naik: 14 Ogos, 2017
Tarikh Kemaskini: 05 Mac, 2022
Last Downloaded: 21 hours ago
@Alex106 , Man thx for mod .. Sry but if I push F9 yellow bar is blinking ... I see it at last ver of game & trainers . For old patch & trainers bar is okay .. Hmm
@RsNo0bs Make sure you're not keeping the key pressed.
@Alex106 , nonono , I also enable Double key .. and can't disable bar ( yellow always blinking , if I push F9 very fast - too ) .
And I don't known why bar don't work after clear install of Your mod .. ( Always need to change ini > true manual toggle etc )
Many troubles ... (
@RsNo0bs
1) Make sure you don't have any other mod that might conflict with this (Simple Native Trainer, Character Swap or any other one).
2) Disable the "Double Key" option.
3) When in game press the toggle key once and see if it still happens.
@Alex106 , thx I try to fix ...
Ps : sry , but I'm use Simple Native .. :D
So I trying now
@RsNo0bs In this case, make sure the nitro option in the menu is set to false and the .ini option "nitro1" is set to 0.
@Alex106 Hello, I used this mod before and it's working fine. But now, it triggers a critical error saying it can't find native 0X1DFEDD something. Is there a fix for it?
@NightBreak290
1) What's your game version?
2 ) What's the actual native function written in the error?
3) Do you have the "ScriptHookVDotNet2.dll" DLL in the main game folder?
@Alex106 Oh sorry, I commented on the wrong mod XD
@ahmeNo0b3 Try this script https://pastebin.com/9vb52SxW
@Alex106 Can you please make a mod consisting of Beta clothing for the protagonists? For example, Franklin's signature blue shirt & jeans and Trevor's shirt from Trailer #2. There's probably more that I'm forgetting but you get the idea. You could do removed weapons too like the Glock 38 & Heavy Rifle (SCAR-H or L). That'd be awesome.
@playboyreezy I don't do mods for the 3D models of weapons and characters/clothes.
@Alex106 Could you at least do a "Peds & Player Edits" Part 2? That'd be awesome. I really want content that was removed from the final version of the game. A lot of stuff specifically from the early trailers & screenshots.
@playboyreezy All the stuff i am capable of doing (retextures) is done and the ones left to do (3D models), like i said before, i can't do it.
@Alex106 Is it possible for you to restore Franklin's neck tattoo that was removed? https://staticg.sportskeeda.com/editor/2020/06/41646-15928928103921-800.jpg
@playboyreezy Not without the actual texture, which AFAIK i'ts not present in the game files.
@Alex106 Can you make a mod that makes more gang presence on Franklin's street at his old house? In the Next Gen trailer, there was plenty of CGF members posted up but there's none in-game. That'd be 🔥
@playboyreezy I'll see if i can do something.
@Alex106 Are you able to make a mod that makes more gang presence on Franklin's street at his old house? You said you'd see what you can do.
@playboyreezy Yes, i made something but most of the scenario points weren't spawning for some reason and i didn't retry to do it.