The Remnants Wasteland 3.1.1
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675
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The Remnants: Wasteland
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Survivors: Defensive groups who will defend their turf with everything they have.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.1.1)
FIXED: "Ghost-Car" Bug – Vehicles are now properly despawned along with NPCs to maintain performance.
IMPROVED: Hard-Cleanup Logic – Stricter memory management for long-distance entities.
NEW: Advanced Combat Logic – NPCs use professional-grade tactical flanking and aggressive suppression.
NEW: Integrated .ini Configuration – Fully customizable settings for Spawn Rates and NPC Accuracy.
FIXED: Tasking Stability – Replaced obsolete AI methods with modern engine tasks for maximum compatibility.
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
CREDITS
Developed by: VelyXCore
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Survivors: Defensive groups who will defend their turf with everything they have.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.1.1)
FIXED: "Ghost-Car" Bug – Vehicles are now properly despawned along with NPCs to maintain performance.
IMPROVED: Hard-Cleanup Logic – Stricter memory management for long-distance entities.
NEW: Advanced Combat Logic – NPCs use professional-grade tactical flanking and aggressive suppression.
NEW: Integrated .ini Configuration – Fully customizable settings for Spawn Rates and NPC Accuracy.
FIXED: Tasking Stability – Replaced obsolete AI methods with modern engine tasks for maximum compatibility.
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
CREDITS
Developed by: VelyXCore
Pertama dimuat naik: 15 Febuari, 2026
Tarikh Kemaskini: 18 Mac, 2026
Last Downloaded: 7 hours ago
15 Komen
More mods by VelyXCore:
The Remnants: Wasteland
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Survivors: Defensive groups who will defend their turf with everything they have.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.1.1)
FIXED: "Ghost-Car" Bug – Vehicles are now properly despawned along with NPCs to maintain performance.
IMPROVED: Hard-Cleanup Logic – Stricter memory management for long-distance entities.
NEW: Advanced Combat Logic – NPCs use professional-grade tactical flanking and aggressive suppression.
NEW: Integrated .ini Configuration – Fully customizable settings for Spawn Rates and NPC Accuracy.
FIXED: Tasking Stability – Replaced obsolete AI methods with modern engine tasks for maximum compatibility.
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
CREDITS
Developed by: VelyXCore
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Survivors: Defensive groups who will defend their turf with everything they have.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.1.1)
FIXED: "Ghost-Car" Bug – Vehicles are now properly despawned along with NPCs to maintain performance.
IMPROVED: Hard-Cleanup Logic – Stricter memory management for long-distance entities.
NEW: Advanced Combat Logic – NPCs use professional-grade tactical flanking and aggressive suppression.
NEW: Integrated .ini Configuration – Fully customizable settings for Spawn Rates and NPC Accuracy.
FIXED: Tasking Stability – Replaced obsolete AI methods with modern engine tasks for maximum compatibility.
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
CREDITS
Developed by: VelyXCore
Pertama dimuat naik: 15 Febuari, 2026
Tarikh Kemaskini: 18 Mac, 2026
Last Downloaded: 7 hours ago





Can all 3 of your scripts work together?
@Starfox1993 yes
@VelyXCore Cool. thank you
@Starfox1993 No problem! Just a heads up: I'm currently finishing v2.0+ Tactical Warfare. It will feature much smarter AI combat logic and military radio chatter. Stay tuned!"
@VelyXCore Sounds like something I played before but was called Simple Warefare and it had a dogfight mode in the air.
@Starfox1993 I remember Simple Warfare! While it was great for big battles, The Remnants is specifically built for the apocalypse. Our AI is hard-coded to hunt zombies and features unique faction behaviors (Military, Raiders, Survivors) that react differently to the wasteland. It's more about survival than just a sandbox war.
@VelyXCore I’m always all for zombie mods, lol.
@Starfox1993 Glad to hear that! If you like zombies, you'll love how the factions in The Remnants interact with them. It’s not just you against the dead—it's a whole war for survival. Hope you enjoy the chaos!
@VelyXCore So i just started trying it out, is there an enable button or does it start automatically?
it does start automatically
@VelyXCore Ok cool
@VelyXCore After entering the game, there is no script prompt at the upper left corner of the map.
it does not work for me. Everything is up to date
@wavyxmx hey it works great just update your ScriptHookV and ScriptHookVDotNet
How do I know which faction I belong to?