TurboFix: Quicker turbo spooling and anti-lag 2.3.0
58,137
379
58,137
379
TurboFix 2
TurboFix 2 overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Features
Unlock turbo boost limits
The stock turbo upgrade only adds 10% torque when fully spooled up. This script unlocks that, allowing much more boost and output torque.
Quicker turbo spooling
The stock turbo upgrade takes several seconds to reach full boost, which is not realistic. This script allows it to spool up as quickly as real turbos can do.
Real anti-lag with effects and sounds
When releasing the throttle and/or staying off-throttle, the script can simulate anti-lag. Boost is kept high, allowing for immediate torque availability when going back on the throttle.
Default sounds by Dieguuuds
When used with Manual Transmission, the Launch Control assist will trigger the anti-lag two-step effect, if the trigger RPM is set lower than the Launch Control RPM
Works for NPCs
Not only the players' own car has the effects and power boost active, NPC vehicles are also affected. If used with a script like Eddlm's ARS, the NPC racers have access to the same improvements as the player.
Turbo dial customizing
With DashHook installed, the turbo dial can be remapped. This is useful to make the turbo dial behave realistically in (add-on) vehicles that have such a dial.
Requirements
Installation and usage
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
TurboFix 2 overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Features
Unlock turbo boost limits
The stock turbo upgrade only adds 10% torque when fully spooled up. This script unlocks that, allowing much more boost and output torque.
Quicker turbo spooling
The stock turbo upgrade takes several seconds to reach full boost, which is not realistic. This script allows it to spool up as quickly as real turbos can do.
Real anti-lag with effects and sounds
When releasing the throttle and/or staying off-throttle, the script can simulate anti-lag. Boost is kept high, allowing for immediate torque availability when going back on the throttle.
Default sounds by Dieguuuds
When used with Manual Transmission, the Launch Control assist will trigger the anti-lag two-step effect, if the trigger RPM is set lower than the Launch Control RPM
Works for NPCs
Not only the players' own car has the effects and power boost active, NPC vehicles are also affected. If used with a script like Eddlm's ARS, the NPC racers have access to the same improvements as the player.
Turbo dial customizing
With DashHook installed, the turbo dial can be remapped. This is useful to make the turbo dial behave realistically in (add-on) vehicles that have such a dial.
Requirements
- Grand Theft Auto V (PC)
- ScriptHookV
- Microsoft Visual Studio Redistributable (x64) (2015-2019)
- DashHook
Installation and usage
- Drag and drop TurboFix.asi, irrKlang.dll and the TurboFix folder to the main GTA V folder.
- In-game: Immediately works for all cars with the turbo tuning option
- In-game: Use "turbofix" cheat (without quotes) to open the menu (open the cheat box with tilde (~))
- Menu can be used to view, customize and save configurations
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
- EX_POP_0.wav
- EX_POP_(number).wav
- EX_POP_SUB.wav
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
- Karin Sultan Classic Rally by Bob322 & Carrythxd
- Lancia Delta Integrale Evo 1 by locotomb
- Toyota Supra A80 by Wanted188
- NFSU Speedometer by me
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
- Original game turbo sounds aren't overwritten (blowoff, original pops and bangs)
- Tuned exhaust positions don't update (ptfx, audio)
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
- Update default anti-lag soundset to a more realistic and subtle version, thanks to Dieguuds!
- Remove Enable toggle. The script is always active.
- Only support single model and single plate configs. Existing configs are still compatible, but only the first model and plate are used.
- Move saving out of configuration menu, into its own menu, with multiple options.
- Overwrite save: Save current settings over old settings
- Specific save: Save current settings for the specific vehicle+plate combination
- Generic save: Save current settings for the vehicle model
- Non-associated save: Save without any autoloading capability
- Add loading functionality: Any configuration can now be loaded into the current configuration.
- Saving only asks for configuration name, as model is saved automatically. Install Add-on Spawner so the script can also always figure out the correct model name, to write to in the config file.
- Add turbo stats on main page
- Fix anti-lag soundset index for menu
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
- Rewrite
- Add anti-lag with sfx and ptfx
- Add boost dial correction options
- Add boost-by-gear
- Run turbo script for NPC vehicles
Pertama dimuat naik: 03 Januari, 2021
Tarikh Kemaskini: 29 Oktober, 2021
Last Downloaded: 10 minit yang lalu
129 Komen
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By ikt
TurboFix 2
TurboFix 2 overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Features
Unlock turbo boost limits
The stock turbo upgrade only adds 10% torque when fully spooled up. This script unlocks that, allowing much more boost and output torque.
Quicker turbo spooling
The stock turbo upgrade takes several seconds to reach full boost, which is not realistic. This script allows it to spool up as quickly as real turbos can do.
Real anti-lag with effects and sounds
When releasing the throttle and/or staying off-throttle, the script can simulate anti-lag. Boost is kept high, allowing for immediate torque availability when going back on the throttle.
Default sounds by Dieguuuds
When used with Manual Transmission, the Launch Control assist will trigger the anti-lag two-step effect, if the trigger RPM is set lower than the Launch Control RPM
Works for NPCs
Not only the players' own car has the effects and power boost active, NPC vehicles are also affected. If used with a script like Eddlm's ARS, the NPC racers have access to the same improvements as the player.
Turbo dial customizing
With DashHook installed, the turbo dial can be remapped. This is useful to make the turbo dial behave realistically in (add-on) vehicles that have such a dial.
Requirements
Installation and usage
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
TurboFix 2 overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Features
Unlock turbo boost limits
The stock turbo upgrade only adds 10% torque when fully spooled up. This script unlocks that, allowing much more boost and output torque.
Quicker turbo spooling
The stock turbo upgrade takes several seconds to reach full boost, which is not realistic. This script allows it to spool up as quickly as real turbos can do.
Real anti-lag with effects and sounds
When releasing the throttle and/or staying off-throttle, the script can simulate anti-lag. Boost is kept high, allowing for immediate torque availability when going back on the throttle.
Default sounds by Dieguuuds
When used with Manual Transmission, the Launch Control assist will trigger the anti-lag two-step effect, if the trigger RPM is set lower than the Launch Control RPM
Works for NPCs
Not only the players' own car has the effects and power boost active, NPC vehicles are also affected. If used with a script like Eddlm's ARS, the NPC racers have access to the same improvements as the player.
Turbo dial customizing
With DashHook installed, the turbo dial can be remapped. This is useful to make the turbo dial behave realistically in (add-on) vehicles that have such a dial.
Requirements
- Grand Theft Auto V (PC)
- ScriptHookV
- Microsoft Visual Studio Redistributable (x64) (2015-2019)
- DashHook
Installation and usage
- Drag and drop TurboFix.asi, irrKlang.dll and the TurboFix folder to the main GTA V folder.
- In-game: Immediately works for all cars with the turbo tuning option
- In-game: Use "turbofix" cheat (without quotes) to open the menu (open the cheat box with tilde (~))
- Menu can be used to view, customize and save configurations
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
- EX_POP_0.wav
- EX_POP_(number).wav
- EX_POP_SUB.wav
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
- Karin Sultan Classic Rally by Bob322 & Carrythxd
- Lancia Delta Integrale Evo 1 by locotomb
- Toyota Supra A80 by Wanted188
- NFSU Speedometer by me
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
- Original game turbo sounds aren't overwritten (blowoff, original pops and bangs)
- Tuned exhaust positions don't update (ptfx, audio)
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
- Update default anti-lag soundset to a more realistic and subtle version, thanks to Dieguuds!
- Remove Enable toggle. The script is always active.
- Only support single model and single plate configs. Existing configs are still compatible, but only the first model and plate are used.
- Move saving out of configuration menu, into its own menu, with multiple options.
- Overwrite save: Save current settings over old settings
- Specific save: Save current settings for the specific vehicle+plate combination
- Generic save: Save current settings for the vehicle model
- Non-associated save: Save without any autoloading capability
- Add loading functionality: Any configuration can now be loaded into the current configuration.
- Saving only asks for configuration name, as model is saved automatically. Install Add-on Spawner so the script can also always figure out the correct model name, to write to in the config file.
- Add turbo stats on main page
- Fix anti-lag soundset index for menu
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
- Rewrite
- Add anti-lag with sfx and ptfx
- Add boost dial correction options
- Add boost-by-gear
- Run turbo script for NPC vehicles
Pertama dimuat naik: 03 Januari, 2021
Tarikh Kemaskini: 29 Oktober, 2021
Last Downloaded: 10 minit yang lalu
^^^
...and after installing the Turbo from LS Custom or Menyoo.
[WARNING] Game newer than last supported version
[WARNING] You might experience instabilities or crashes
[WARNING] Using SHV API version [78] (78)
NVM i had to enable the anti-lag option.
Awesome mod !!
Even without anti-lag it's active with spooling up the turbo faster and adding more boost.
Hello IKT i really love to use this on 5M as a plugins but everytime im trying to install this on my plugins folder it keeps me crashing on startup can you help me sir ikt?
any way to change to boost button? X is the button i was for man transmission
Does the sound of this module work in the editor?
Thanks for the upload!
Please update it. I really like this module.
Which game version will work?
@Resound I tried and it doesn't. I'd be amazing tho
Thanks for sharing!!
when i use muscle car i try to drag my rear wheel dissapear how i fix it pls answerr
Please update the author. I like this module very much.
possible to change the sounds of anti lag? if so please do let me know (Side note: hella sick mod)
The v1 sound is horrible, v2 is better but has too many boring sounds, and the good ones are filled with bad pops. Maybe a simple version "v3" with only a couple minor different pops would be awesome
hi tnx for your perfect mod
this mod ave bug
and didnt work with ((Exhaust Backfire FX))
pls fix this
TurboFix.asi - this ASI plugin does not claim to support game build 2372. I think it's about time to update the mod after 2 years
Does this mod works for bike? If we add turbo to the bike will it work?
Sorry, but I don't know if the mod really works... It reproduces the whistles, pops and bangs and everything, but the 0-200km remains the same. I tried various pressure parameters, or for the turbine to start at low RPM or high RPM, but the result is always the same.