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  • 1b82b4 12357444 1516023298694816 592890904 n

    @whocares Message me on discord: Genesis#1753

    16 Ogos, 2020
  • 1b82b4 12357444 1516023298694816 592890904 n
  • 1b82b4 12357444 1516023298694816 592890904 n

    These unpacked shaders can be decompiled with the following tool:
    https://github.com/etnlGD/HLSLDecompiler
    Warning: It doesn't handle samplers correctly, so any shader with a decompiled sampler will not repack correctly.

    30 Julai, 2020
  • 1b82b4 12357444 1516023298694816 592890904 n

    I have successfully decompiled the source of the first water vertex shader, recompiled it with visual studio 2019, and patched it back into the game. I was able to then load that shader in game without crashing. (First successful shader replacement?)

    Unfortunately patching is messy and replacing the shaders requires the same exact bindings being recreated from the original. With this water shader there was no sampler, so it was easy. For that reason I can't release a tool to patch shaders in just yet, because it wouldn't support most of them.

    I don't understand HLSL code very well (how each function actually contributes to the end product really) so I may be missing something simple.

    29 Julai, 2020
  • 1b82b4 12357444 1516023298694816 592890904 n

    @seanner Sorry for the wait, we are still working on a few last second updates, the OIV is still coming though!
    @Wyzzer98 That sounds like the original weapon script, that script specifically was scrapped. The new realism script is currently undergoing testing on the discord. Ill bug mkeezay about posting a link to it here in the comments.

    Soon™

    21 Jun, 2020
  • 1b82b4 12357444 1516023298694816 592890904 n

    @whocares See the description for which program is capable of opening these shaders for viewing. This tool specifically unpacks them so they can be decompiled. (A quick google search should put you in the right direction). The github project has a nuget package so VS2017 nuget manager should help install dependencies quickly.

    21 Jun, 2020
  • 1b82b4 12357444 1516023298694816 592890904 n

    @FakePewDiePie I wasn't aware, thanks for letting me know, Ill keep this up just in case someone else doesn't find that one.

    19 Jun, 2020
  • 1b82b4 12357444 1516023298694816 592890904 n

    @DayL Yes it is possible to make new custom shaders, however there isn't a way to install/repack them yet.

    17 Jun, 2020
  • 1b82b4 12357444 1516023298694816 592890904 n

    @marculu Its a tool for developers. Having the shaders unpacked and decompiled will allow them to make new ones without needing something like reshade.

    16 Jun, 2020
  • 1b82b4 12357444 1516023298694816 592890904 n

    @Timmy85 Sorry for the late response, the weapon weight carry script was originally written for SHV. There were a lot of complaints about it so it was not included in the latest RPH version of the updated mod. If the public really liked this feature I can add it to the new RPH version as a toggle with the rest of the new scripts.

    16 Jun, 2020