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    Hoping that rockstar is able to on board you and others from the lore friendly community! Had this mod since the start but the new update reminded me that at one point, stuff like this wasn’t vanilla. Which is, HUGE.

    28 Jun, 2024
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    This for sure is the reason my game is crashing LESS. It didn’t solve it (frankly was not expecting it to: add on mods along with WOV, Ikonprojects, Patreon version of Forests of San, patreon version of Vremastered, IVpack, as well as custom edited scenarios via code walker. So, it’d be asking a lot for a full proof solution. But, I’m getting close to an hour of play, compared to sporadic 15-45 minutes. So great job, you’re doing great things for the community.

    16 Jun, 2024
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    Now I just need SHV to update and I’ll see it in game - gonna add it to my groups lmao

    17 April, 2024
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    @Larcius Will do - little busy today but once I get back I’ll send a message. Still a masterpiece.

    13 April, 2024
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    left a comment on the forests mod - same with that, AMAZING. Update: the source of the LODs is 100% coming from the Ultimate edition of this mod, from patreon. Isolated testing and the result was upon the introduction of the ultimate edition, the game would degrade textures in some areas (mirror park, tequil-la-la, only in city). That being said, the ultimate forest mods work perfectly, along side this specific mod. Hopefully the fix is easy, I would purchase again if needed so long as the LODs are fixed, until then, that version is unplayable, but, still 5* because as someone who has worked with Codewalker, and who has tried understanding LODs, you have my respect! 10/10 regardless.

    13 April, 2024
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    This has changed my perspective of what is possible in modding. I have one issue - regarding the ultimate version. I purchased the three ultimate versions: the forests and the remastered. (My dlc list has: forest_n, forest_s, vremastered). I am getting some wild LOD problems since implementing them sadly. I have good config, all needed pre req files and I’m still getting really bad LOD problems. Any idea as to what would help fix it?

    12 April, 2024
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    everything about the mod works fine -teleports, interiors etc. My problem is a more advanced one, it seems this mod screws with pathing in some areas, as well as adds floating NPCs. Currently using WOV (it can work so long as you just copy the dlc), vremastered, Forests of san andreas. For some reason this mod adds a ped below MMI that falls, Floating ped at vespuicci beach weight lifting area, as well as npcs pulling out of driveways - they just back up and spin tires. This is not scenario related from what I can tell - however, editing scenes in codewalker and then applying them in game only makes issues worse. Any ideas?

    11 April, 2024
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    You may want to pin this/ test this out for yourself as I may have found the reason as to why some of the interiors would have issues. It seems LOADING into the game near an MLO (MMI for example) causes some collision bugs. As a test, I teleported to sandyshores. Saved game. Quit, reloaded. Then, teleported to MMI. Boom. Collision solved. I would like to see if this is a repeatable thing if you would wanna test this. Save game near MMI (not on the propert, across the street) and see if you have this issue. Sorry for commenting so much but I always liked it when users would share potential solutions / assist in developement.

    12 Mac, 2024
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    I know this mod works because early yesterday and the previous day I had none of these issues, but for some reason now I have lost all collision with the MMI building as well as that nice hotel (across street from lifeinvader office). Removed all dlc add ons exept yours and some reason still persists. Unsure why? It only happens when MP maps is enabled, which is extra odd. Once they are turned off, collision is retored but then I lose MP maps.

    12 Mac, 2024