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@Proximity50 The data is stored in an XML file and it's not advised to manually edit it if the user is not XML savvy. The XML parser is extremely unforgiving regarding syntax errors! If you still insist then head over to the path mentioned on page 29 of the guide. Otherwise please copy the content of the ScriptHookVDotNet2.log, post it on pastebin.com and give me the link. This mod was downloaded almost 55.000 times but you are the only one with that problem.
@Proximity50 Mod managers suck. Install the components manually as described in the guide.
@Proximity50 Have you installed the NativeUI.dll as explained in the installation instructions?
@tbrs So you know it's not possible with the current version. You also know I retired from further developing but yet you ask for it. Why?
@Upalki2 I think yes (i don't have Wov though). Just install Wov first and then replace the popgroups.ymt with this one here. Please let me know if it works.
@tbrs Okay but you'd need to set a new waypoint each time you pass a checkpoint. That's not fun an would be a disadvantage for you.
@tbrs VAutodrive needs path information in order to function. You can think of it as invisible lines along routes. Without those the AI doesn't know where to go. The vanilla map has those paths but I doubt addon maps have them.
@tbrs What's "community races"?
@tbrs Thank you for the kind words. However, I retired from modding except for compatibility updates.
@twistedclownz Please read my replies to @insuz above.