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hmm, judging by the screenshots, it looks not bad, but most likely if you "drop deeper" it turns out that everything is not so good, but I'm too lazy to check it 🤣
@aallamy553 I understand when the author of some highly polygonal machine blocks the export of his model, but this...
@JustDancePC that 's exactly what I said earlier ) but my comments were lost by moderators
I am glad that someone uploaded their first model and judging by the screenshots, it is of good quality with the right body proportions. I give a high rating to support. =)
@Agent 3 I was going to do it a year ago ) But I can't find the time at all
@Mozzie personally, I generally keep a separate offline assembly for modding, I don't want to lose an account that is tied to steam
@Mozzie Any change to the archives will also lead to a ban, the game checks the hash sum of the files.
@Krazyman for any version, but I remind you that when switching to online, you need to disable all addons, because. you will get banned
I beg you to stop littering this site with these low-quality models, it is clear that you do not know at least the basics of working with 3ds max and modeling in principle, from the beginning, get it, practice. Here's a screenshot for you, for the skeletal model to work correctly, the skeleton must be positioned correctly, relative to the proportions of the model itself, and you don't have a single joint that matches the joints of the model, I'm not saying that the pelvic bones are somewhere in the area of the knees, and the bones of the hands are in the air at all.
also inside the model, for some reason, there is still a copy of it, which is useless and rather not even correct.
@aallamy553 Well, at least look at your screenshot from 3ds max, your skeleton does not correspond to the proportions of the model, secondly, just sew the vertexes of the model and wrapped the vertex normals so that the model was not so angular.