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@thalilmythos can u send me an example how i need to set up the xml to make enemys appear after the player has grabed the pickup?
@thalilmythos i am reducing the enemys even more for the next update. did u play the new added missions? they should suit your playstyle better.
@thalilmythos yes without godmode they are very hard. i am using way less enemys in the new missions. could still be too much for your playstyle. already working on new missions that are based on gta online supply missions. when i was playing gtao i liked some of them and always wanted a mod that brings them to singleplayer. so now i have the possibility to do that and there are many of them :)
@thalilmythos @Joe Gillian
thank you for the feedback
i removed lazlow and and barry and added new missions so if u have some time i hope u give it another try
Many new Missions added in 1.4
No more fleeing Peds and to get around a Game Limitation of Music Triggers i changed every Music that is played in the Missions. The Game doesnt play the same Music Trigger twice in short time interval.
Also added all Music Triggers i found recently to the Missions Creator textfiles.
Reduced the Number of Enemys in some Missions. It was just too much.
Added many new Missions so be shure to install the new Requirements.
Removed the Storycharacters.
I didnt removed Devin Weston, because i like the Mission how it is.
The Props Placements sometimes isnt correct. Cant fix that
If you find a Bug or got some Feedback please report it here
double update nice!
@Priince_SA you need to install convoys and other hits first before installing my missions and ingame just bring up your phone while standing still
@ZamanYolcusu that was never part of this mod
I think what you mean is Convoys and other hits
SimeonSays (~10 Missions)
and made little changes to almost all old missions