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@Aderlane
I don't know. The easiest way to check this is to check it yourself – if the game starts for you, it's working correctly with this gameconfig.
If you get an error when the game starts loading or it returns to the desktop, it means that the gameconfig isn't working with this one.
@BUG-MAN-FR
Unfortunately, I cannot increase their drawing range, to my knowledge it is impossible to do so or can only be done by modifying the textures and their LOD level, which requires a separate graphic modification.
@JangoWazHere
The Chiheb-Bacha script is also based on Kagikn's nightly builds (not the old 3.6). Due to Kagikn's chaos, new nightly versions break the script API, so it's common sense to always compile and create scripts for the Chiheb-Bacha version, which ensures everything always works for every version and every patch.
If your other scripts were written for Kagikn's nightly builds before they changed the API and broke the old ones, everything will still work correctly for you using Chiheb-Bacha.
Have you tried using the Chiheb-Bacha version?
If something isn't working, you can also report it on their GitHub, and it might be possible to fix it with a new update from their website. But first, you need to confirm that something isn't working and there's a problem.
@ikt
I already know how it works, thank you
@ikt
I checked it again, and I was indeed using the old version v1.0.2, which is why the game was crashing, and it was my fault. The game doesn't crash on v1.1.0, but it still doesn't work on the Buffalo S, Baller, or any other vehicle. I don't know why, but I don't see any light animations, auto-leveling, etc., so I'm guessing that aligning the lights while driving isn't working either.
Can I provide any additional information to help me determine what the problem is?
@JangoWazHere
It's Kagikn's fault and chaos, not my choice – nightly builds constantly introduce changes that break compatibility between Legacy/Enhanced and various versions of the game, e.g., older and newer.
OK, using and compiling to Script Hook V .Net Enhanced by Chiheb-Bacha is simple – it always works identically for both without worrying about API changes that break scripts
@ikt
What original GTA V car can I use to test if it works properly? Can you tell me the name? I'll check it again.
[2026-05-25T12:06:42.719Z] [ INFO ] Adaptive Headlights v1.0.2 (built Mar 27 2026 19:59:38)
[2026-05-25T12:06:42.719Z] [ INFO ] Game version: Enhanced - Unknown 11 (Names: 11)
[2026-05-25T12:06:42.719Z] [ INFO ] Data path: C:\Program Files\Rockstar Games\Grand Theft Auto V Enhanced\AdaptiveHeadlights
[2026-05-25T12:06:42.720Z] [ INFO ] Script registered
[2026-05-25T12:07:37.245Z] [ INFO ] Script started
[2026-05-25T12:07:37.245Z] [ INFO ] Settings loaded
[2026-05-25T12:07:37.246Z] [ INFO ] Configs loaded: 1
[2026-05-25T12:07:37.308Z] [ DEBUG ] Indicator timing offset: 0x0DC
[2026-05-25T12:07:37.369Z] [ DEBUG ] Lights Broken Offset: 0x85C
[2026-05-25T12:07:37.370Z] [ DEBUG ] Lights Visually Broken Offset: 0x864
[2026-05-25T12:07:37.428Z] [ DEBUG ] Handling Offset: 0x960
[2026-05-25T12:07:37.487Z] [ DEBUG ] Light States Offset: 0x970
[2026-05-25T12:07:37.565Z] [ DEBUG ] Steering Input Offset: 0x9D4
[2026-05-25T12:07:37.565Z] [ DEBUG ] Steering Angle Offset: 0x9DC
[2026-05-25T12:07:37.635Z] [ DEBUG ] Wheels Pointer Offset: 0xC30
[2026-05-25T12:07:37.635Z] [ DEBUG ] Wheel Count Offset: 0xC38
[2026-05-25T12:07:37.703Z] [ DEBUG ] Wheel Suspension Compression Offset: 0x160
[2026-05-25T12:07:38.160Z] [ ERROR ] Failed to find CVehicleStreamRenderGfx_GetModFragType pattern.
@ikt
[2026-05-23T08:42:30.769Z] [ INFO ] Adaptive Headlights v1.0.2 (built Jan 23 2025 21:49:28)
[2026-05-23T08:42:30.769Z] [ INFO ] Game version: 1011
[2026-05-23T08:42:30.769Z] [ INFO ] Data path: C:\Program Files\Rockstar Games\Grand Theft Auto V Enhanced\AdaptiveHeadlights
[2026-05-23T08:42:30.770Z] [ INFO ] Script registered
[2026-05-23T08:43:22.165Z] [ INFO ] Script started
[2026-05-23T08:43:22.165Z] [ INFO ] Settings loaded
[2026-05-23T08:43:22.165Z] [ INFO ] Configs loaded: 1
[2026-05-23T08:43:22.231Z] [ ERROR ] Couldn't find GetAddressOfEntity
[2026-05-23T08:43:22.292Z] [ ERROR ] Couldn't find GetModelInfo (v58+)
[2026-05-23T08:43:22.356Z] [WARNING] Indicator timing offset: 0x000
[2026-05-23T08:43:22.481Z] [WARNING] Lights Broken Offset: 0x0
[2026-05-23T08:43:22.481Z] [WARNING] Lights Visually Broken Offset: 0x0
[2026-05-23T08:43:22.540Z] [WARNING] Handling Offset: 0x0
[2026-05-23T08:43:22.673Z] [WARNING] Light States Offset: 0x0
[2026-05-23T08:43:22.746Z] [WARNING] Steering Input Offset: 0x0
[2026-05-23T08:43:22.746Z] [WARNING] Steering Angle Offset: 0x0
[2026-05-23T08:43:22.813Z] [WARNING] Wheels Pointer Offset: 0x0
[2026-05-23T08:43:22.813Z] [WARNING] Wheel Count Offset: 0x0
[2026-05-23T08:43:22.890Z] [WARNING] Wheel Suspension Compression Offset: 0x0
[2026-05-23T08:43:23.111Z] [ ERROR ] Failed to find CVehicleStreamRenderGfx_GetModFragType pattern.
@ikt
Enhanced, the latest original version from the Rockstar Games Launcher. Franklin's character is in the Buffalo S, but it also happens with another vehicle in the garage next to the house—I don't remember the name right now.
I uninstalled other scripts, and no change. Once, it froze for a moment and the game continued, but the headlight leveling wasn't visible, so it seems it's not a vehicle-specific issue, but something else.
@ikt
Thanks for the update. Unfortunately, my game freezes immediately when a character enters a vehicle. I don't get any errors.
If I can send you any logs or debugging information, please let me know where to get them, and I'll send them for diagnosis.