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@ploppfl you are welcome.
@ploppfl The last version should already work, right now. I am just adding a few changes and fixes, it's not due to R's updates.
@ploppfl It works both ways over here, I select remove all weapons, to ensure I have zero weapons, then issue a give all weapons and that weapon is given. There is no problem here, I tested all your things in game.
@ploppfl It;s not my fault, the game is removing this weapon, and I'm sure many others. I allow you to circumvent this by using the weapons loadout function..
@ploppfl And again, I just tested this, I CAN save them to ini and have them be enabled at next game start (or when I reload the trainer in game, so this is not an issue with coding, it is possibly a problem with permissions on your end, which I obviously cannot fix, that's on you, make sure your user has full rights to the game directory.
@ploppfl I am not going to do anything with that. It's not an issue on my end, apparently that mission makes this option no longer work. Surely on next game start it would work again. Or indeed, re-enabling the option after the mission would also do it.
@ploppfl Also give all weapons does load the assault shotgun. I cannot possibly prevent the game from removing it, but I do have a weapons loadout function, where you can load weaponsaveslot one at game start. Which would get around this issue.
@ploppfl As to infinite boost not working with saving, I just tested that , works fine over here, make sure your ini can be written whilst in game, R does change permissions on the game folder after each update, so it might be that save all settings cannot write to ini. Fix those permissions using file explorer.
@ploppfl I did read it, I am ready for release so I won't be adding any more features. For the flip thing, press Rctlr+2.
@CommitedCat I cannot reproduce that on my end.