Changelog 1.5:
-Added VehFuncs V option: Left CTRL + B will now open / close the main intake and instead open / close the intake hatches on top of the fuselage. If you do not have VehFuncs V installed, the mod will still work properly, you just can't control the intake doors
-Some details added to the sidepanels and stick inside the cockpit
Changelog 1.3:
-Added upward exhaust option as tuning
-Added rectangular stabilizer as tuning
-Formation lights on top
-Homeland Security livery is back again after mistakenly being replaced in version 1.2.1
Changelog 1.2.1:
-fixed crashing issue when using Hellfire missiles
Changelog 1.2:
-Added MH-60K with Refueling Boom as extra kit option
-Added UH-60J with Refueling Boom as extra kit option
-Refueling boom can now be extended with LCTRL+B when equipped (VehFuncs V required)
-Refueling boom geometry smoothened
@Dash_ I was surprised how much smaller the AW109 is than the default Swift... Same goes with Little Bird and Buzzard as well though. Some GTA counterparts are just largely oversized.
@Shadow251 in that case I don't understand why people with higher specs than myself have trouble running this. And in the past it would always throw me a specific error code upon crashing when the model was too high poly
I don't know what causes the problem to be honest, but it had some leftover stuff from my B29 mod in the handling.meta which actually shouldn't have mattered at all. I removed it, can you try again if it works now? Otherwise I really have no clue why it works for some and not for others.
@FranklinTheGoon content.xml contains and error. I will update this later, in the meantime if you use both Eurofighter mods at the same time it will work (since it pulls files from the German EF pack)
Changelog 1.5:
-Added VehFuncs V option: Left CTRL + B will now open / close the main intake and instead open / close the intake hatches on top of the fuselage. If you do not have VehFuncs V installed, the mod will still work properly, you just can't control the intake doors
-Some details added to the sidepanels and stick inside the cockpit
Gotta say, it does look pretty nice in civilian colors. Nice job :)
Changelog 1.3:
-Added upward exhaust option as tuning
-Added rectangular stabilizer as tuning
-Formation lights on top
-Homeland Security livery is back again after mistakenly being replaced in version 1.2.1
Changelog 1.2.1:
-fixed crashing issue when using Hellfire missiles
Changelog 1.2:
-Added MH-60K with Refueling Boom as extra kit option
-Added UH-60J with Refueling Boom as extra kit option
-Refueling boom can now be extended with LCTRL+B when equipped (VehFuncs V required)
-Refueling boom geometry smoothened
@Dash_ I was surprised how much smaller the AW109 is than the default Swift... Same goes with Little Bird and Buzzard as well though. Some GTA counterparts are just largely oversized.
A new, updated version is now available here:
https://www.gta5-mods.com/vehicles/mh-60-black-hawk-package-add-on-vehfuncs-v
@Shadow251 alright, I'll also have another look what exactly in there could be Co flicting
@Suzerain001 I have always even using this one with no problem
https://www.gta5-mods.com/scripts/afterburners-for-add-on-planes
@Shadow251 in that case I don't understand why people with higher specs than myself have trouble running this. And in the past it would always throw me a specific error code upon crashing when the model was too high poly
@Ghost_Rider_207 @rodolfo_luna94 @AUSSIE_LAD_96
I don't know what causes the problem to be honest, but it had some leftover stuff from my B29 mod in the handling.meta which actually shouldn't have mattered at all. I removed it, can you try again if it works now? Otherwise I really have no clue why it works for some and not for others.
@FranklinTheGoon content.xml contains and error. I will update this later, in the meantime if you use both Eurofighter mods at the same time it will work (since it pulls files from the German EF pack)