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I dunno what it is about these mods but it always turns truck lights pink. At least this reduces it to just the semis's ... the smaller commercials like mule is looking better but the pounder still partially affected. If anyone has an answer im all ears - its now just the middle rear and rear taillights on the semis that are pink but the colors are set properly.
Both RDE and this mod suffer from what I would thing unrealistic player discovery might be. Makes trying to dip out a real pita (since these mods boast the whole hiding and escaping thing). Since RDE is running stable on mine right now Im leaving that as the police mod for now though I think both are very similar if you can get one or the other to run smoothly (and this one does have the benefits of the lite version, RDE drops my fps by like 10-20 fps).
Appreciate your efforts in providing this but at first glance it sounds like with this mod you could potentially use this to move ui elements live in game and save a file of sorts. Would like to see a linked wiki for devs etc.
really like the idea of this mod since I keep accidentally hit the aim button and smashing the window. Saw that people found a bug so I copied it and rewrote the bit to leave out the down or S part now it should trigger on aim only.
Get it here https://www.mediafire.com/file/yu7venaapzj5598/DontLemmeSmashUpdate.7z/file or let me know if I need to host it elsewhere.
Did some cleaning and saw RDE fixes came out with some goodies and it seems to be working better now. This and PEV have the same issue though when it comes to escaping and they can instantly spot you in a new car. Can things like turning off interior lights or tinted windows help vs that?
A couple things I noticed here, sometimes some kind of tactical unit spawns in the road block but they're squatting constantly. I think they're holding sniper rifles. Some weirdness with the amount of units that spawn is ridiculous. Also, when I swap normally without being seen the cops can almost spot you all of the time (in the dark in the night).
Really enjoy the mod. Noticed a slight issue with the interaction distance - in paleto bay, trying to get a hair cut and it access the atm on the other. Bugs the game out and can't leave. Have to force close the game.
Thanks for your mod, unfortunately it doesn't look nearly as good as your screenshots, not sure why.
@farusca
Awesome job on the mod! 1 thing I noticed is there isn't anything set to automatically handle the damage modifier for the stun gun - in the case someone wants it to be 0 for purely stuns only. I made a couple edited versions - 1st is a simple edit 1f if in a mission (in case someone like myself sets the stungun to 0) but has no zapping fx. 2nd ver one goes a little deeper and adds a logic for healing peds since it sets the modifier real low to keep the particle fx (couldn't figure out how to add ptfx via scripts yet).
It works but only if you go all the way to the bottom and select use on nearby peds. Other than that and the limited fx works alright.