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Any chance to have a blue-red-amber lights configuration for this pack?
@11john11 You are right, I forgot to delete the ELS files I don't use anymore. Thanks!
I've got an issue with stainers from this pack, namely police and police4. When I turn on my emergency lights, the hubcaps start to "flash" too, they just quickly change from one type to another.
I would only like to point out that this mod is not compatible with 11john11's police car packs. If you want to keep your 11john11's car packs, you need to tweak the metas in this mod.
Okay, I found out what to do. In order to get rid of the gold tint from the pistol itself AND the external attachments (flashlight and suppressor) go to your weaponcomponents.meta file and:
1. find the section called "COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER"
2. change <TintIndexOverride value="2"/> to <TintIndexOverride value="0"/>
3. change <ComponentModel>w_at_pi_flsh_pdluxe</ComponentModel> to <ComponentModel>w_at_pi_flsh</ComponentModel>
4. change <ComponentModel>w_at_pi_supp_luxe</ComponentModel> to <ComponentModel>w_at_pi_supp</ComponentModel>
That should be it - you now have a black "luxe" pistol with default black attachments.
I used the luxe trick and I have a problem - the pistol spawns by default with that golden tint. Is there a way to fix it? Did I do something wrong?
Any chance to make it compatible with Cayo Perico update?