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  • Default

    What do you think about making them more like "rarer event" and adding option/chance if you kill the dealer then car with dealer's friends/gang/partners spawns and drives to see what happened with the dealer and will kill you if they see you there (and make them so they check the spot, not like always-know-your-location so that you still have chance to escape if you're quick/smart enough).
    Right now they are almost like free loot with no consequence for killing them.

    Some options:
    spawnchance=100 << % chance to spawn, 0=disabled
    minspawndistance=50 << minimum car spawn distance
    maxspawndistance=200 << maximum car spawn distance


    7 hari yang lalu
  • Default

    Gangs features work perfect now but regular peds behavior changed.

    Most of peds when they spot me they will say threating line and march toward me and get into melee fight and if I pull gun some of them will stop attack and run away.
    Also some of them will stop what they were doing, turn away and flee when they see me(like they become scared).
    And very few won't react at all.

    It's not vanilla behavior where they start to "complain" when you get into their face and then they react but at much further distance.
    Looks like they adopted TheBeef behavior.

    Could be some mod conflict? I don't have other mod that changes NPC behavior.

    TIME = 72000000
    MAXTIMEFORAHIT = 12000000

    [VAGOS] [BALLAS] etc. and all other options true.

    1=1 mili secoond
    1000=1 second
    60000=1 minute

    8 hari yang lalu
  • Default


    If I'm not holding weapon and gang sees me they will march to me and try to fist fight(hands only, no melee weapons) and then if I pull up a gun then they will do it too and start to shoot.
    Is this intended behavior? I kinda like it right now(still in testing play) But would love to have option of making them more dangerous.
    Could you add options:
    Gangs to use ranged weapons always.
    Use melee weapons like bats, knifes when fighting in melee.

    Different forget timers for each gang (gameplay wise).
    For example some gangs have very tight connections to each member and killing one of them is like killing one of their family members and will never forgive you. While others are bunch of drunk idiots who don't even know who their father is (rednecks) and won't remember what happened few hours ago.
    How about adding beef timer to each gang to simulate that?

    Script sometimes crashes when 2 different gang hits happen at same time. Could be (my) problem because they spawn at exact moment(I've enabled timers thru.ini) and my processor is very weak and can't handle it.
    I'll do more playing/testing to be 100% sure.

    Hits (with all messages off) are in kinda perfect balance right now.
    They are not too weak to just ignore them and I can still get out alive.
    Random event that is immersive, game enhancing and interacts with existing gameplay/world (example when I'm under police siege and gang hit comes on and it it escalates into 3way shooutout)

    18 Mei, 2023
  • Default

    Can you please add option to enable car thief's hotwiring and lockpicking feature separately.
    Quite often when I try to enter cars (parked, npc dead at driver seat, pulling NPC out) ENT crashes and unfortunately I need to restart game to enable it again.
    It only happens when I do something with doors like opening/entering but it works perfectly all the time when I hotwire.
    Thank you.

    14 Mei, 2023
  • Default
  • Default

    Can you add option to turn off immediate response after you kill drive-by?

    I have little "problem" with endless drive-bys
    With 1-2 gang beef it's ok, I can run away if I don't want to fight...
    But with multiple beefs and some other mods it exponentially snowballs into endless warzone very fast.
    I can hide inside store kill few gangers, get a star and then police will came.. and then they start killing each other, I kill ones that try to come in store... get more stars, army comes, other gang's drive-by time out... at some point my zone gets under attack (gang and turf mod)..... aaaand at this point I'm hidden inside store doing nothing while they all endlessly respawn and waste each other.
    Happened many times and after 20 mins I must teleport somewhere to reset this loop.

    Even without other mods I can just stay hidden and multiple drivebys will keep incoming and continue killing each other.

    28 April, 2023
  • Default

    Can you include families too, please?
    I have my own "gang" and for the people who play with your homies mod, they could easily turn off family beef if they wish.

    27 April, 2023
  • Default

    Extra fun if you have LS life mod
    - You can deal drugs while you waiting to be picked up.
    - Wanna have a pimp?! Call Zee, ask for weapons. When guy comes, buy armor etc (if you need) but don't dismiss him. He will protect you, follow you into client's car (must have 4 doors) and you can buy armor/ammo/weapons from him.

    Love it when mods have such a great synergies.

    26 April, 2023
  • Default

    Would it be too much to ask for expanded options :

    ; Max time in seconds to wait for patron to arrive at player's location before attempting respawn
    ; Keep it at least 35 seconds
    MAX_WAIT_TIME = 35
    MIN_WAIT_TIME = 35 << << << Min wait time

    26 April, 2023
  • Default

    Small tooltip error/bug I have.
    I made this change:
    INTERACT_KEY = INPUT_MP_TEXT_CHAT_ALL ("K" in my keybinds)

    At entering car tooltip displays "K" and works
    But when we get at safe place tooltip shows press "K" to accept but it doesn't work. It works when I press "E" which I assume in my case is default INTERACT_KEY = INPUT_CONTEXT.

    24 April, 2023