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@YHWHDios Strange. What mod is it? It probably didn't update the Online ymaps correctly. Downtown uses a completely different set if ymaps if MP maps are active (in update.rpf/dlc_patch/mpheist).
This looks nice but can't you just enable MP maps via Open Interiors or Simple Trainer?
No need to edit RPF's plus you get all Online map updates.
With a good gameconfig + Heap Adjuster + Pack File Limit Adjuster, the game will work with MP maps and it'll remain stable.
Definitely need a separate section for mods which fix things broken by Rockstar.
Nice job. :)
@HeySlickThatsMe Well I found another issue. The ymap is missing in mine so I added it back from the FiveM one.
I think the SP version of this isn't working for me because of the way the DLC pack is set up. You have it overlaying indust_01_metadata.rpf and id1_23.rpf. These get overridden by the Biker DLC when you enable the Online map.
You should be able to fix this without adding files to the update.rpf. You can override the files in MP biker and set the DLC pack up like MP Biker.
Do you guys think it will be possible to make the shader changes ENB makes at run time to the shader files?
1. Full vehicle body deformation.
2. Vehicles, peds, and props reflect in puddles.
Reason I ask is I can't get ReShade and ENB to work together ever since the After Hours update. Also ENB doesn't work in FiveM.
Though I've comcidered making this mod work with Open Interiors set up to use the SP map. Only problem is my time is quite limited.
This map actually would make a great extension to the GTA V map, but I think it would work best in the North East section. Only issue would be rotating it. Might be doable. That or some additions would allow for fixing the road.
@HeavenMonsta Any chance that you can make it so we can change the vehicle it works on so I can use an add on car?
@HKH191 You should only read/write to a file when you need to.
Doing it every frame will hurt FPS massively.