Simple Bridge on Alamo Sea 1.3
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6,429
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Add a bridge on alamo sea it will make you save a lot of time to go from one side to an other ;)
The map have 4 version
A simple bridge1, with almost no details, an other (bridge2) with a road texture (the road is only a texture without colision so i've got to put it on the barge it's not exactfit but pretty correct, the border of the road (out of the barge) have no colision under since it's useless cause of the barrier ;), and some pillar.
The 3 bridge add a bus of tourist stuck on the bridge
The bridge4 add a little island with a nautic center, a beach and some ped
Instalation :
1) Instal map editor
https://www.gta5-mods.com/scripts/map-editor
(if you can get it to work I'll help you as much as I can but don't post your question here but on map editor page for a better help ;)
2) Instal Object Spawn Unlocker 1.0 (the version of the link is 1.1 but not work correctly so use the one into the zip (1.0))
And rename the " EXtendedObjectlist " (from map editor zip) to " Objectlist "
https://www.gta5-mods.com/scripts/object-spawn-unlocker
3) Add the "10K object list" to the objectlist
https://www.gta5-mods.com/tools/object-list-10k
(optional if you only want the simple bridge with no road but necessary for the bridge with road texture !)
4) You can autoload or load the simple bridge from anywhere by loading the map " bridge " with map editor.
! But for the map " bridge2 "," bridge3 ", " bridge4 " with road texutre you'll have to load it as close as possible from the bridge loaction (else you can encounter trouble like road to not spawn) so be sure to be in the bridge area !
5) enjoy !
I put my objectlist if ever you need it but if you followed the instal it should be ok ;)
Changelog : 1.1, added bridge2 map wich add a more detailled bridge with a road texture
1.2 added the map " bridge3 " wich contain a bus of tourist on the bridge and some street light (on bridge2 and bridge3)
1.3 add a version with an island, beach, and a nautic center
Also notice that the bridge end are not made with road texture simply cause that not straight ;)
If you like my mapping you could like :
Trilakes Town
Mysterious Island
Paletocaplypse
Plant Invasion
Jungle Biome
And some minor other ;)
The map have 4 version
A simple bridge1, with almost no details, an other (bridge2) with a road texture (the road is only a texture without colision so i've got to put it on the barge it's not exactfit but pretty correct, the border of the road (out of the barge) have no colision under since it's useless cause of the barrier ;), and some pillar.
The 3 bridge add a bus of tourist stuck on the bridge
The bridge4 add a little island with a nautic center, a beach and some ped
Instalation :
1) Instal map editor
https://www.gta5-mods.com/scripts/map-editor
(if you can get it to work I'll help you as much as I can but don't post your question here but on map editor page for a better help ;)
2) Instal Object Spawn Unlocker 1.0 (the version of the link is 1.1 but not work correctly so use the one into the zip (1.0))
And rename the " EXtendedObjectlist " (from map editor zip) to " Objectlist "
https://www.gta5-mods.com/scripts/object-spawn-unlocker
3) Add the "10K object list" to the objectlist
https://www.gta5-mods.com/tools/object-list-10k
(optional if you only want the simple bridge with no road but necessary for the bridge with road texture !)
4) You can autoload or load the simple bridge from anywhere by loading the map " bridge " with map editor.
! But for the map " bridge2 "," bridge3 ", " bridge4 " with road texutre you'll have to load it as close as possible from the bridge loaction (else you can encounter trouble like road to not spawn) so be sure to be in the bridge area !
5) enjoy !
I put my objectlist if ever you need it but if you followed the instal it should be ok ;)
Changelog : 1.1, added bridge2 map wich add a more detailled bridge with a road texture
1.2 added the map " bridge3 " wich contain a bus of tourist on the bridge and some street light (on bridge2 and bridge3)
1.3 add a version with an island, beach, and a nautic center
Also notice that the bridge end are not made with road texture simply cause that not straight ;)
If you like my mapping you could like :
Trilakes Town
Mysterious Island
Paletocaplypse
Plant Invasion
Jungle Biome
And some minor other ;)
Pertama dimuat naik: 20 Januari, 2016
Tarikh Kemaskini: 01 Febuari, 2016
Last Downloaded: 24 hours ago
82 Komen
More mods by Shaezbreizh:
Add a bridge on alamo sea it will make you save a lot of time to go from one side to an other ;)
The map have 4 version
A simple bridge1, with almost no details, an other (bridge2) with a road texture (the road is only a texture without colision so i've got to put it on the barge it's not exactfit but pretty correct, the border of the road (out of the barge) have no colision under since it's useless cause of the barrier ;), and some pillar.
The 3 bridge add a bus of tourist stuck on the bridge
The bridge4 add a little island with a nautic center, a beach and some ped
Instalation :
1) Instal map editor
https://www.gta5-mods.com/scripts/map-editor
(if you can get it to work I'll help you as much as I can but don't post your question here but on map editor page for a better help ;)
2) Instal Object Spawn Unlocker 1.0 (the version of the link is 1.1 but not work correctly so use the one into the zip (1.0))
And rename the " EXtendedObjectlist " (from map editor zip) to " Objectlist "
https://www.gta5-mods.com/scripts/object-spawn-unlocker
3) Add the "10K object list" to the objectlist
https://www.gta5-mods.com/tools/object-list-10k
(optional if you only want the simple bridge with no road but necessary for the bridge with road texture !)
4) You can autoload or load the simple bridge from anywhere by loading the map " bridge " with map editor.
! But for the map " bridge2 "," bridge3 ", " bridge4 " with road texutre you'll have to load it as close as possible from the bridge loaction (else you can encounter trouble like road to not spawn) so be sure to be in the bridge area !
5) enjoy !
I put my objectlist if ever you need it but if you followed the instal it should be ok ;)
Changelog : 1.1, added bridge2 map wich add a more detailled bridge with a road texture
1.2 added the map " bridge3 " wich contain a bus of tourist on the bridge and some street light (on bridge2 and bridge3)
1.3 add a version with an island, beach, and a nautic center
Also notice that the bridge end are not made with road texture simply cause that not straight ;)
If you like my mapping you could like :
Trilakes Town
Mysterious Island
Paletocaplypse
Plant Invasion
Jungle Biome
And some minor other ;)
The map have 4 version
A simple bridge1, with almost no details, an other (bridge2) with a road texture (the road is only a texture without colision so i've got to put it on the barge it's not exactfit but pretty correct, the border of the road (out of the barge) have no colision under since it's useless cause of the barrier ;), and some pillar.
The 3 bridge add a bus of tourist stuck on the bridge
The bridge4 add a little island with a nautic center, a beach and some ped
Instalation :
1) Instal map editor
https://www.gta5-mods.com/scripts/map-editor
(if you can get it to work I'll help you as much as I can but don't post your question here but on map editor page for a better help ;)
2) Instal Object Spawn Unlocker 1.0 (the version of the link is 1.1 but not work correctly so use the one into the zip (1.0))
And rename the " EXtendedObjectlist " (from map editor zip) to " Objectlist "
https://www.gta5-mods.com/scripts/object-spawn-unlocker
3) Add the "10K object list" to the objectlist
https://www.gta5-mods.com/tools/object-list-10k
(optional if you only want the simple bridge with no road but necessary for the bridge with road texture !)
4) You can autoload or load the simple bridge from anywhere by loading the map " bridge " with map editor.
! But for the map " bridge2 "," bridge3 ", " bridge4 " with road texutre you'll have to load it as close as possible from the bridge loaction (else you can encounter trouble like road to not spawn) so be sure to be in the bridge area !
5) enjoy !
I put my objectlist if ever you need it but if you followed the instal it should be ok ;)
Changelog : 1.1, added bridge2 map wich add a more detailled bridge with a road texture
1.2 added the map " bridge3 " wich contain a bus of tourist on the bridge and some street light (on bridge2 and bridge3)
1.3 add a version with an island, beach, and a nautic center
Also notice that the bridge end are not made with road texture simply cause that not straight ;)
If you like my mapping you could like :
Trilakes Town
Mysterious Island
Paletocaplypse
Plant Invasion
Jungle Biome
And some minor other ;)
Pertama dimuat naik: 20 Januari, 2016
Tarikh Kemaskini: 01 Febuari, 2016
Last Downloaded: 24 hours ago
@yeahhmonkey That not needed for a lot of map cause mapper are lazy to use the 10K list mod cause all the object added by it don't have any colision wich make them hard to use (unselectable, and need to addd colision under them),
but well, for exemple all my island or the bridge etc will not have any lake, sand, road, etc if you don't use it wich completly change the look ;P
So yes you're not forced to use it (and for beginner into mapping I recommend to do without) but if you want increase your map style with good texture (road, lake, sand etc) I highly recommend it, that a choice to do ;)
Just try my island/bridge/etc with andd without it and you'll see the difference ;P
I forget to say that an other big difficulty with it, is that if you press F into an area object can be valid as they can be invalid (depending the object and the area) wich requir to have different "invalidobjectlist" suiting each area (Just add the name of the area after Invalidobjectlist like invalidobjectlistalamo for exemple) so in this way you can switch between your different invalidobjectlist by removing the name of area when you want to map in it ;)
Also this thing make the loading process a bit more complex, if you load a map from LS with object from area of alamo then they'll be removed at loading, or it can even crash, so that suppose to give to user the good area to fully load the map ;)
@Shaezbreizh Thank you for this information, I already use and installed 10K objects. and I validated every file of it. Took me about an hour :S I'm not to lazy to install mods. I don't say my mods are the best I make. But I sure try to make the best of it so everyone can enjoy them.
Haha yes I need to test this like I said, because I didn't test it yet.
Sometimes I wish that the map editor is like Gta San andreas ( Not ingame editor )
I think if @guadmaz can make this, that this will increase the maps and work a lot better.
(I don't say map editor don't work)
It's my Num#1 Favorite mod made, And I'm happy we are allowed to use it
because guadmaz didn't have to share it with us.
But a map editor like san andreas would make it more easy then in game.
But maybe this is something for later.
Thank you for all this information.
And if I can ever do something in return,do something for you please let me know.
Maybe we can think of some amazing co-op work that we make something around the world and can give our opinions of the other mods made.
Have an nice day/night.
Greetings yeahhmonkey
@Shaezbreizh Iam making a village/city thingy map and was asking how you got the road texure?
@Shaezbreizh I looked through all the entities and i dont see any road texures? So can you tell me what they are?
@KingSlime153 they come with the 10K list mod but are not always valid, in fact they're valid if you press F into the good area, so depending the area you're mapping the name for valid road is changing
@Shaezbreizh Do you know a good area? Or the name of the road entity? Because i really want it D:
@KingSlime153 in fact I'm limited to sandy shore right now, search for CS4 into this area but for other you will to have to find the good area tag cause I don't know them yet
@Shaezbreizh Ok thanks :D
@rappo could you add a private message system on the site ;P it would be cool to avoid to spam mod page
also if you could add a way to upload file in a private way (I mean if different people want work together they could share file between them only) it would be great ;)
Hope that at least the first suggestion could be done cause it could be usefull to help people etc without giving his email or whatever ;P
@Shaezbreizh can u pls tell me whats the objekt name of the road?
@soner905 I don't remember that make a lot of time i did this map, just load the map and go into entitie list (don't forget to load the map from sandy shore side)
like the videos good mod but why speed bumps lol
@Insanejoker i didn't know enough object at the period i maped this ;S gonna make a soft road
np i like the mod its fun to race on i have it installed
@Shaezbreizh Why is there a physical wall half way into bridge4, the one with the island? I encountered a huge barrier right smack in the middle of the bridge where the island is and couldn't get past it. I had to get off my vehicle, jump over the side of the bridge onto the rocks then onto the island's parking lot where all those coach buses are, go around that wall, climb back up onto the bridge and respawn another vehicle on the other side to keep going, very inconvenient. Also is there any way to eliminate those "speed bumps" on the bridge or are those like bridge segment connectors or something? It would be nice to have a smooth road on that bridge instead of driving over speed bumps every few seconds.
@JAM102970 this map was done really long time ago before custom model was possible, so the possibilty was pretty limited and couldn't do better ( was really good for in da past but not anymore).
I'll think about doing a new version with real road after i finish the mod i'm working on
@Shaezbreizh Thank you for your quick response, yes I guess these maps are old, I'll keep the simple one on, the bridge2 map without the other stuff, that one at least takes me straight across to the other side plus has road texture. Thanks!
@Shaezbreizh Why does it have those speedbumps?
@Shaezbreizh hi will this work for MENYOO?